- Jan 14, 2024
- 2
- 1
Hello TF2Maps Community,
I'm encountering a problem in Hammer++ and I'm hoping someone here might have run into it before and figured it out. In Hammer++ when I press 'Ctrl+T' to convert a brush object to an entity it automatically chooses 'prop_static' for me without showing the selection window. It's like it's automatically pressing 'Enter' and the brush that is selected is turning into a default prop_static entity that appears at the center of the grid.
I've updated, reinstalled, and looked for solutions in the Hammer++ settings, but I'm still facing this challenge. How can I stop Hammer++ from automatically selecting 'prop_static' when I press 'Ctrl+T'? Any specific settings change or workaround would be greatly appreciated.
This issue is throwing a wrench in my workflow, and I'm at a bit of a loss.
Thank you all in advance!
I'm encountering a problem in Hammer++ and I'm hoping someone here might have run into it before and figured it out. In Hammer++ when I press 'Ctrl+T' to convert a brush object to an entity it automatically chooses 'prop_static' for me without showing the selection window. It's like it's automatically pressing 'Enter' and the brush that is selected is turning into a default prop_static entity that appears at the center of the grid.
I've updated, reinstalled, and looked for solutions in the Hammer++ settings, but I'm still facing this challenge. How can I stop Hammer++ from automatically selecting 'prop_static' when I press 'Ctrl+T'? Any specific settings change or workaround would be greatly appreciated.
This issue is throwing a wrench in my workflow, and I'm at a bit of a loss.
Thank you all in advance!