'Ctrl+T' in Hammer++ Defaulting to 'prop_static'

profoundspark

L1: Registered
Jan 14, 2024
2
1
Hello TF2Maps Community,

I'm encountering a problem in Hammer++ and I'm hoping someone here might have run into it before and figured it out. In Hammer++ when I press 'Ctrl+T' to convert a brush object to an entity it automatically chooses 'prop_static' for me without showing the selection window. It's like it's automatically pressing 'Enter' and the brush that is selected is turning into a default prop_static entity that appears at the center of the grid.

I've updated, reinstalled, and looked for solutions in the Hammer++ settings, but I'm still facing this challenge. How can I stop Hammer++ from automatically selecting 'prop_static' when I press 'Ctrl+T'? Any specific settings change or workaround would be greatly appreciated.

This issue is throwing a wrench in my workflow, and I'm at a bit of a loss.

Thank you all in advance!
 
Solution
Go to Tools -> Options... -> Game Configurations
1705892055414.png

This is what it should say there. Check if these are set correctly.

If that is the case, go to Tools -> Keybind Editor...
In the Document sections, see if these keybinds are set correctly:
1705892144197.png


If this doesn't help, try deleting your entire Team Fortress 2 folder (back up your stuff first obviously) and reinstall everything. Not sure what else it might be, sorry.

Brokkhouse

I'm sorry Mario, your logic is in another instance
Server Staff
Oct 9, 2021
223
138
Go to Tools -> Options... -> Game Configurations
1705892055414.png

This is what it should say there. Check if these are set correctly.

If that is the case, go to Tools -> Keybind Editor...
In the Document sections, see if these keybinds are set correctly:
1705892144197.png


If this doesn't help, try deleting your entire Team Fortress 2 folder (back up your stuff first obviously) and reinstall everything. Not sure what else it might be, sorry.
 
Solution