- Jul 15, 2010
- 26
- 2
Hi, oliethefolie here with my first map, CTF_Trenchfare.
At the moment Capture the Flag is very negelected gamemode in Team Fortress 2, with only two properly decent maps, Sawmill and Turbine. The reason that 2Fort and so many other Capture the Flag maps fail is because they have so few routes to the intel and because of symmetrical Sniper Decks the Snipers end up having massive Sniper Wars (How many times did I use Sniper in that sentence? Sniper!).
Trenchfare has several routes to and from the intelligence which can be used in countless combinations. It is easier to attack than defend in Trenchfare meaning the match stays flowing and less stalematey. As said previously, defense is no easy task so you can either attack before the other team does or concentrate most of your efforts into a defense which will eventually be penetrated by the attacking team. Owning the central area and sole Sniper deck above it can be key to succesful capture as it can lead to easy recovery for the intel runner.
As I previously said this is my first map so constructive criticism will be greatly appreciated. Oh and before you scream "Massive Sniper Lines!" when you take a look at the map (as I know you will ) because if you go round with the Sniper Rifle and zoom in places you won't find (m)any massive sightlines.
Please point out any issues you may find.
At the moment Capture the Flag is very negelected gamemode in Team Fortress 2, with only two properly decent maps, Sawmill and Turbine. The reason that 2Fort and so many other Capture the Flag maps fail is because they have so few routes to the intel and because of symmetrical Sniper Decks the Snipers end up having massive Sniper Wars (How many times did I use Sniper in that sentence? Sniper!).
Trenchfare has several routes to and from the intelligence which can be used in countless combinations. It is easier to attack than defend in Trenchfare meaning the match stays flowing and less stalematey. As said previously, defense is no easy task so you can either attack before the other team does or concentrate most of your efforts into a defense which will eventually be penetrated by the attacking team. Owning the central area and sole Sniper deck above it can be key to succesful capture as it can lead to easy recovery for the intel runner.
As I previously said this is my first map so constructive criticism will be greatly appreciated. Oh and before you scream "Massive Sniper Lines!" when you take a look at the map (as I know you will ) because if you go round with the Sniper Rifle and zoom in places you won't find (m)any massive sightlines.
Please point out any issues you may find.
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