ctf_smooth_beta a remake of a QWTF classic map

Discussion in 'WIP (Work in Progress)' started by gnat, Nov 11, 2007.

  1. gnat

    gnat Guest

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  2. ThatGuy

    ThatGuy L2: Junior Member

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    looks nice, good job.. how many players is it built for?
     
    Last edited: Nov 11, 2007
  3. drp

    aa drp

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    is it in a playable state? so i can add it to the front page :)
     
  4. ThatGuy

    ThatGuy L2: Junior Member

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    yeah it's playable drpepper
     
  5. Alexforcefive

    Alexforcefive Guest

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    Aye, and it's awesome. Those intel rooms are amazing!
     
  6. gnat

    gnat Guest

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    thanks for the comments everyone.

    all the entities seem to be working fine, thankfully CTF maps are really easy to set up. i need to change the map instructions page so ppl have a better idea where to cap the intel, and i need to figure out how to add in the camera entities for spectating.

    for my next release i'm going to focus on fixing texture issues, adding detail, and reworking some of the displacements outside. people have mentioned getting "hung up" in the tighter water areas so i want to eliminate any possible clip issues-- and maybe make the area outside feel a little bit more open.

    i finally got to play this on a full server sunday, and wow! that was fun! first time i've had a chance to play with other folks on the map... was a very cool experience.
     
  7. Shmitz

    aa Shmitz Old Hat

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    Just in case you're not aware of it, but a demoman was able to sticky-jump onto the upper walls, and then eventually got behind the displacement. From there he was firing grenades through the walls into a bunch of different places.
     
  8. gnat

    gnat Guest

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    ahh what a cheeky monkey!

    thanks for the warning shmitz, thats helpful! i thought i managed to playerclip all the ledges, i'll go over it with a fine toothed comb.