- Jan 6, 2008
- 52
- 0
Updates: February 1st, 2008
Map Name: CTF_Frostfire
Current Stage: Mid Development (Pre-Alpha)
Date Started: January 2nd, 2008
Developer: Deadeye
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Map Story:
This map is set on an offshore oil rig. Red and Blu have co-existed side by side for over two years, but Blu recently discovered Red was drilling into their oil supply. Determined to stop the deceitful acts of Red, Blu now plots to plant bombs at strategic locations in the Red base. Red needs to strike first to ensure their oil supply remains safe.
Map Inspiration:
This map is based upon the Socom map named "Frostfire". The dimensions of the map are very similar, but the texturing has been modified to fit with TF2 style. While the original map was NOT a ctf map, but rather a suppression map, I decided the same would not work well with the fast pace of TF2.
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Dev Journal: January 29th, 2008
My first entry! As you will see from the screenshots, this map is already under progress. I think this journal will be a nice way for me to document my efforts toward my first map with Hammer editor (or any editor for that matter).
Tonight's mission is to finish the rough-in work on the west-most building. You should be able to tell which one I'm referring to by the screenshot. Last night I hollowed the building out so that I could create a 'quasi-skybox' inside. Essentially it is a detailed area where no player will step foot, added only for level of realism and detail.
I'm not going to say too much in this entry as I want this journal to be a going-forward one. No sense in recanting what I've done to date, just enjoy the process yet to come.
For anyone wondering about the ladder at the sniper tower, touching the ladder will teleport the player to the top.
Without further adieu, my screenshots:
Map Name: CTF_Frostfire
Current Stage: Mid Development (Pre-Alpha)
Date Started: January 2nd, 2008
Developer: Deadeye
________________________________________
Map Story:
This map is set on an offshore oil rig. Red and Blu have co-existed side by side for over two years, but Blu recently discovered Red was drilling into their oil supply. Determined to stop the deceitful acts of Red, Blu now plots to plant bombs at strategic locations in the Red base. Red needs to strike first to ensure their oil supply remains safe.
Map Inspiration:
This map is based upon the Socom map named "Frostfire". The dimensions of the map are very similar, but the texturing has been modified to fit with TF2 style. While the original map was NOT a ctf map, but rather a suppression map, I decided the same would not work well with the fast pace of TF2.
_______________________________________
Dev Journal: January 29th, 2008
My first entry! As you will see from the screenshots, this map is already under progress. I think this journal will be a nice way for me to document my efforts toward my first map with Hammer editor (or any editor for that matter).
Tonight's mission is to finish the rough-in work on the west-most building. You should be able to tell which one I'm referring to by the screenshot. Last night I hollowed the building out so that I could create a 'quasi-skybox' inside. Essentially it is a detailed area where no player will step foot, added only for level of realism and detail.
I'm not going to say too much in this entry as I want this journal to be a going-forward one. No sense in recanting what I've done to date, just enjoy the process yet to come.
For anyone wondering about the ladder at the sniper tower, touching the ladder will teleport the player to the top.
Without further adieu, my screenshots:




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