- Mar 25, 2008
- 52
- 16
WIP ctf_cages (Warning Large Images)
Hello everyone, I've begun work on a ctf map that is different/more complex than your average one, so I don't really like calling it a ctf map. It is a what I call "Capture All The Flags". There are 3 flags, three static locations near each base, red and blue, the flags must be picked up in order (Environment details aka. Locked doors prevent users from picking them up out of order) main floor - basement - top. I still consider it a concept map, although the closed alpha tests that i've done indicate that it has potential.
Now for the complicated part of the map. The center. There are 3 capture zones aligned vertically, think elevator shaft, and 2 Cages that will cover 2 out of the 3 capture zones at all times. When a player captures the flag, three seconds later, the cages shift randomly to another position. The effect is a moving capture zone that is relayed to players at the top of the screen. First team to capture all 3 of the opponent's flags wins. Here are some screenshots, I would like your input. Now let me preface this by saying:
Comments about the orange areas: Please provide comments about strategy and additional routes, no prop/texture info
Comments about textured areas/areas that have props: Anything your heart desires
Well here it is:
BLU Spawn, 3 Exits one is a breakable grill that leads to the basement, Prop Ideas?
Many objects are disabled in setup, such as the ramp seen here that rises from the ground, to allow access to the uper areas
Side balcony and catwalks
Top capture zone
Breakable "Boxes", model suggestions? The area will be enter a warehouse, so I was thinking literally boxes!
The Center "Warehouse" Capture Zone
Newly Skinned Basement *updated*
Dynamic signs all over the level point to the current capture zone, these signs can be downloaded here: http://forums.tf2maps.net/downloads.php?do=file&id=246
Three shots from the RED Vault *Updated*
NOW:
Some comment's i'd really like to hear:
Names: What should the names of the three capture zones be names for in game text "Take the intelligence to the NAME"
I was thinking for the middle, Warehouse, and top Atrium, don't know for bottom
Same thing for flag pickup areas
The basement i've decided on the Vault
Don't know for main level/upper level
Thank you all for your input,
FernFerret
Hello everyone, I've begun work on a ctf map that is different/more complex than your average one, so I don't really like calling it a ctf map. It is a what I call "Capture All The Flags". There are 3 flags, three static locations near each base, red and blue, the flags must be picked up in order (Environment details aka. Locked doors prevent users from picking them up out of order) main floor - basement - top. I still consider it a concept map, although the closed alpha tests that i've done indicate that it has potential.
Now for the complicated part of the map. The center. There are 3 capture zones aligned vertically, think elevator shaft, and 2 Cages that will cover 2 out of the 3 capture zones at all times. When a player captures the flag, three seconds later, the cages shift randomly to another position. The effect is a moving capture zone that is relayed to players at the top of the screen. First team to capture all 3 of the opponent's flags wins. Here are some screenshots, I would like your input. Now let me preface this by saying:
Comments about the orange areas: Please provide comments about strategy and additional routes, no prop/texture info
Comments about textured areas/areas that have props: Anything your heart desires
Well here it is:

BLU Spawn, 3 Exits one is a breakable grill that leads to the basement, Prop Ideas?

Many objects are disabled in setup, such as the ramp seen here that rises from the ground, to allow access to the uper areas

Side balcony and catwalks

Top capture zone

Breakable "Boxes", model suggestions? The area will be enter a warehouse, so I was thinking literally boxes!

The Center "Warehouse" Capture Zone

Newly Skinned Basement *updated*
Dynamic signs all over the level point to the current capture zone, these signs can be downloaded here: http://forums.tf2maps.net/downloads.php?do=file&id=246


Three shots from the RED Vault *Updated*
NOW:
Some comment's i'd really like to hear:
Names: What should the names of the three capture zones be names for in game text "Take the intelligence to the NAME"
I was thinking for the middle, Warehouse, and top Atrium, don't know for bottom
Same thing for flag pickup areas
The basement i've decided on the Vault
Don't know for main level/upper level
Thank you all for your input,
FernFerret
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