ctf_cages (Warning Large Images)

Discussion in 'WIP (Work in Progress)' started by FernFerret, Mar 31, 2008.

  1. FernFerret

    FernFerret L2: Junior Member

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    WIP ctf_cages (Warning Large Images)

    Hello everyone, I've begun work on a ctf map that is different/more complex than your average one, so I don't really like calling it a ctf map. It is a what I call "Capture All The Flags". There are 3 flags, three static locations near each base, red and blue, the flags must be picked up in order (Environment details aka. Locked doors prevent users from picking them up out of order) main floor - basement - top. I still consider it a concept map, although the closed alpha tests that i've done indicate that it has potential.

    Now for the complicated part of the map. The center. There are 3 capture zones aligned vertically, think elevator shaft, and 2 Cages that will cover 2 out of the 3 capture zones at all times. When a player captures the flag, three seconds later, the cages shift randomly to another position. The effect is a moving capture zone that is relayed to players at the top of the screen. First team to capture all 3 of the opponent's flags wins. Here are some screenshots, I would like your input. Now let me preface this by saying:

    Comments about the orange areas: Please provide comments about strategy and additional routes, no prop/texture info

    Comments about textured areas/areas that have props: Anything your heart desires :)

    Well here it is:

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    BLU Spawn, 3 Exits one is a breakable grill that leads to the basement, Prop Ideas?

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    Many objects are disabled in setup, such as the ramp seen here that rises from the ground, to allow access to the uper areas

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    Side balcony and catwalks

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    Top capture zone

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    Breakable "Boxes", model suggestions? The area will be enter a warehouse, so I was thinking literally boxes!

    [​IMG]
    The Center "Warehouse" Capture Zone

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    Newly Skinned Basement *updated*
    Dynamic signs all over the level point to the current capture zone, these signs can be downloaded here: http://forums.tf2maps.net/downloads.php?do=file&id=246

    [​IMG]
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    Three shots from the RED Vault *Updated*

    NOW:
    Some comment's i'd really like to hear:
    Names: What should the names of the three capture zones be names for in game text "Take the intelligence to the NAME"
    I was thinking for the middle, Warehouse, and top Atrium, don't know for bottom

    Same thing for flag pickup areas
    The basement i've decided on the Vault
    Don't know for main level/upper level

    Thank you all for your input,
    FernFerret
     
    Last edited: Apr 1, 2008
  2. Narkissus

    Narkissus L5: Dapper Member

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    You dont want to be having very blue or very red lights, as it will mess with how people see the other team and make people confused as to who is who.
     
  3. Snipergen

    Snipergen L13: Stunning Member

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    Agreed, new mappers do that alot to make it clear that that specific area belongs to that team but its hard to see when a player of a team walks in the light what team he belongs too.
     
  4. FernFerret

    FernFerret L2: Junior Member

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    Alright, two post off the bat is plenty for me to change the lighting in the bases, consider it done. Thanks

    FernFerret

    UPDATE, Ok guys, still to dark? Still to colored?
     
    Last edited: Mar 31, 2008
  5. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    As far as basic geometry, it seems like a pretty good start. I actually like the lighting of the Blu intel room, I think it looks sexy ;)
     
  6. FernFerret

    FernFerret L2: Junior Member

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    Update

    So thought I was dead did ya?

    Here are a few things that have been hapening to cages:
    [​IMG]
    Overhead view of ctf_Cages, Intellignce are on the far right and left, cps in the middle where the cages are (Note the new warehouse)

    [​IMG]
    Close up of the Warehouse(Middle Capture Zone) roof and the Atrium(Top Capture Zone)

    [​IMG]
    Blu's Loading/Unloading Dock somewhat finished, better lit.


    [HELP] I have a huge Lighting Glitch
    [​IMG]
    Note this wall: Unlit

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    Note this wall: Lit, they are the same wall from different angles, ideas anyone?

    [​IMG]
    The Blu Intelligence zones, looks kinda M.C. Escherish right now eh?

    That's all for now, feel free to comment :) they will be much appreciated.

    FernFerret
     
  7. Narkissus

    Narkissus L5: Dapper Member

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    Prop texture. See if the texture says prop or model infront of it, then change it.
     
    • Thanks Thanks x 1
  8. FernFerret

    FernFerret L2: Junior Member

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    Narkissus, Have I ever said that you are the best person in the world, because you are. Thanks!

    FernFerret


    EDIT: Ok a play test concluded that this map style is simply too complex for even the most intelligent TF2 Players, multiple capture points and zones in the same round with little organization and too few signs just doesn't work, too many signs clutters, so Consider this map done and closed. If anyone wants a skinned version for some reason, pm me.
     
    Last edited: Apr 10, 2008