CS:GO Decompiled Maps

Discussion in 'CS:GO Mapping Discussion' started by AngryAngus, May 7, 2012.

  1. AngryAngus

    AngryAngus L3: Member

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    Decompiled Counter Strike: Global Offensive Maps



    The maps of CS:GO decompiled, as of 08/05/2012.
    Some people have had problems decompiling and not having props, entites, etc.
    Will update each patch day.


    DOWNLOAD
     
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  2. Pocket

    aa Pocket func_croc

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    AngryAngus is credit to team! I tried decompiling a couple maps myself with BSPSource, but it was having none of that.
     
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  3. Boylee

    aa Boylee pew pew pew

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    I've been waiting for someone to do this, since I've only really mapped for tf2 before. Thanks man this is super useful.
     
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  4. SubNoize

    SubNoize L1: Registered

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    Just signed up to ask, Would it be difficult to decompile and recompile the Dota2 map to work in TF2 or CS:GO ??

    [​IMG]

    BSP source have that picture on their site. Just curious as i think it would be cool to run around in
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Maybe possible. The scale might be pretty far off though, i dunno.
     
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You could recompile it, if you have the proper textures and models in there.

    but the scaling would be much much different. So, I don't know. DoTA2 technically isn't supposed to be mapped for,so I have no idea.
     
  7. Bloodhound

    Bloodhound L6: Sharp Member

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    No it isn't.
    I tried it some time ago.
    You have to replace all "ent_tree" entities with prop_statics.
    (do this in notpad++, that worked for me)

    But then you'll get into trouble with all the overlays and other entities.

    Maybe (but I don't think so) you can do it, but it is a LOT of work.
    If you'll got it, you can't optimize this anyway, it's far too open.

    But I wish you good luck. :p

    @Frozen:
    Scale isn't that different. That isn't the problem.
     
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    Last edited: May 9, 2012
  8. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Are the areaportals working in these decompiled versions?
     
  9. Pocket

    aa Pocket func_croc

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    Of course not. Areaportals never work in decompiled maps. But the brushes are there and plainly visible, so as reference materials the maps should work fine.