Hi, so I'd like to preface this by saying this falls under the category of my almost-OCD clipping obsession
So, does anyone know if it's feasible for me to try to create new tool textures to these specifications:
I want to make a form of tool texture similar to , that blocks projectiles yet allows hitscans to pass through, meaning splash damage will fan out over the top of the steps correctly, bullet impacts will still show up on steps/etc. Maybe Blockproj?
I'd also make multiple versions with different material definitions for different footstep sounds, similar to how CSGO has multiple clip materials.
This would be so that walking up a clipped set of metal stairs would still create metal footsteps, yet at the same time explosives would always work correctly and bullet decals + particles would show. Also, on hanging metal steps, you would be able to shoot through them yet explosions would never get blocked by the steps.
I originally tried using a metal-textured func_brush instead of blockbullets2 set to render invisibly, but for some reason there were instances where my view jittered and I could get caught up jumping, even though it should be solid and bullet impact particles showed up where the brush volume was.
So yeah, I understand if it's not possible to create something like this without making a new entity, but otherwise I'm open to suggestions!
Edit: I'm aware that Sunshine included Blockbullets2 which doesn't cut visleaves like Blockbullets, but I don't know to how much extent the editability of materials or tool gextures is.
So, does anyone know if it's feasible for me to try to create new tool textures to these specifications:
I want to make a form of tool texture similar to , that blocks projectiles yet allows hitscans to pass through, meaning splash damage will fan out over the top of the steps correctly, bullet impacts will still show up on steps/etc. Maybe Blockproj?
I'd also make multiple versions with different material definitions for different footstep sounds, similar to how CSGO has multiple clip materials.
This would be so that walking up a clipped set of metal stairs would still create metal footsteps, yet at the same time explosives would always work correctly and bullet decals + particles would show. Also, on hanging metal steps, you would be able to shoot through them yet explosions would never get blocked by the steps.
I originally tried using a metal-textured func_brush instead of blockbullets2 set to render invisibly, but for some reason there were instances where my view jittered and I could get caught up jumping, even though it should be solid and bullet impact particles showed up where the brush volume was.
So yeah, I understand if it's not possible to create something like this without making a new entity, but otherwise I'm open to suggestions!
Edit: I'm aware that Sunshine included Blockbullets2 which doesn't cut visleaves like Blockbullets, but I don't know to how much extent the editability of materials or tool gextures is.
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