- Apr 13, 2009
- 7
- 2
Hi everyone, I am fairly new to this website but I had a question that I could not figure out. I am trying to create a type of map that is a cross between CTF and CP. There will be one capture point in the middle, and whoever controls is gets to spawn closer to the enemy base. However, I cannot figure out how to create a point that does not force the round to win when someone captures it. I have tried to create a dummy point that is un-captureable, but this creates another capture point on the HUD. I also set the master control point to just display the main capture point, but of course the dummy capture point is there still.
Does anyone have any other ideas how to make this control point captureable, but not the wining decider?
Edit: I also have another, bigger problem. I cannot create all the entities. Here is a picture:
However, if I copy an entity into my map, and edit it I can select all the entities.
Does anyone have any other ideas how to make this control point captureable, but not the wining decider?
Edit: I also have another, bigger problem. I cannot create all the entities. Here is a picture:
However, if I copy an entity into my map, and edit it I can select all the entities.
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