Creating a capture point that does not force game to end.

Discussion in 'Mapping Questions & Discussion' started by piginawig, Apr 16, 2009.

  1. piginawig

    piginawig L1: Registered

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    Hi everyone, I am fairly new to this website but I had a question that I could not figure out. I am trying to create a type of map that is a cross between CTF and CP. There will be one capture point in the middle, and whoever controls is gets to spawn closer to the enemy base. However, I cannot figure out how to create a point that does not force the round to win when someone captures it. I have tried to create a dummy point that is un-captureable, but this creates another capture point on the HUD. I also set the master control point to just display the main capture point, but of course the dummy capture point is there still.

    Does anyone have any other ideas how to make this control point captureable, but not the wining decider?

    Edit: I also have another, bigger problem. I cannot create all the entities. Here is a picture: [​IMG]

    However, if I copy an entity into my map, and edit it I can select all the entities.
     
    Last edited: Apr 16, 2009
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    There are flags on the team_control_point to both hide the visual model and remove the point from the HUD.

    For your entities... there are two kinds, point and brush. It looks to me like you've found the point entities. To make a brush-based one select a brush and then hit Ctrl+T to tie it to an entity.
     
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  3. piginawig

    piginawig L1: Registered

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    Ok, thanks for the info. As for the entities, I am still pretty new to mapping, so I guess it kinda slipped my mind. Thanks!