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HashBrosTrollsG updated
Crater with a new update entry:
B22
Changelog:
Visual improvements
New BLU textures (more team-appropriate)
Ceiling near C altered
Medium healthkit near C changed to small healthkit
Removed some obsolete entities
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HashBrosTrollsG updated
Crater with a new update entry:
B23
Changelog:
Improved soundscapes for each team's bases
One of the medium healthkits near A no longer appears when C is unlocked (small healthkit still disappears)
Healthkit on deck near C changed from medium to small
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HashBrosTrollsG updated
Crater with a new update entry:
B23a
Changelog:
Additional hint optimization
Lighting improved
Altered soundscapes
RED buildings are now more neutral-coloured
Extra terrain cover added near A and B
Pickup adjustment
Full healthkits at A and B turn into small healthkits when C unlocks
Full healthkit near C starts out as a small healthkit until C unlocks
Divided a healthkit and ammobox near C
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HashBrosTrollsG updated
Crater with a new update entry:
B23c
Changelog:
Visual and lighting adjustments
More visual clarity between base sectors
Healthkit and ammopack amounts altered
Processing flank near C now has small healthkit and ammopack past the one-way drop
Additional terrain cover around A
Truck near B rotated
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HashBrosTrollsG updated
Crater with a new update entry:
B23e
Changelog:
All soundscapes implemented
BLU tunnels towards points altered
Platforms near exits removed
Small window rooms added
Point "A" overall healthkit and ammopack amount lowered slightly
Point "B" layout less defense-oriented
Point "B" overall healthkit and ammopack amount lowered
Point "C" overall healthkit and ammopack amount increased slightly
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