Hi, my server gave this a try circa _b10 and I wanted to share some general sentiments that we had.
We generally had the most fun on point C. A was interesting, but the distinct, completely separated wide open outside vs small compact inside point area never gelled for us. I think the main issue was that people felt the two sides couldn't interact with each other very well. I think people would have preferred the A building having windows or a balcony so the two sides didn't feel as separate.
Navigation to B was surprisingly difficult for both RED and BLU. The map naturally funnels to people to A, and the doors/signage to B were
just out of the way enough that people didn't see them. Navigation to A (for RED) didn't necessarily feel more intuitive, people just naturally arrived there and were often confused where exactly the point was at first.
C was a pretty fun point to play. The combination of powerful but exposed high-ground combined with low-ground that had cover more or less worked. BLU could maybe use another entry point, though, they felt pretty constrained when trying to get in. The watery flank for BLU never particularly accomplished much for them. It's a neat set piece and the health/ammo are great, but maybe the angle of entry could be improved?
Uploaded an example of what I think would help RED start the map.