Crater

Crater B20d Fix

Artpass: 90%

Changelog:
  • Shadows are sharper
  • Ground near A has extra blending
  • Using correct process to properly repack map (lower file size)
Artpass: 89%

Changelog:
  • Color Correction properly implemented
  • Increased the height of base walls (should help with immersion)
  • Detail on BLU spawn exterior increased; also converted to func_details
  • Adjusted size of vents near A (no longer required to crouch in certain parts)
  • Lighting adjusted in secret den near B
  • Reverted shallow water near C from previous update; deep water still present
Artpass: 89%

Changelog:
  • Added extra room and vents to A to increase options for BLU to take out a strong defense on the upper floor
  • Large ammobox near A moved to the new vents; old location now has a small ammobox
  • Added shallow water to path towards the flank near C
  • Nodraw added to some surfaces out of view
  • More small brushes converted to details
Artpass: 88%

Changelog:
  • Continuing artpass
  • Removed superfluous brushes near flank to C
  • Removed window from Processing Room near RED spawn
  • Large ammopack near C replaced with a small ammopack
  • BLU will spawn closer to the base exits when invading C (should help with travel time; BLU Engineer bots also now build Teleporters properly)
  • C capture time: 6 -> 4
Artpass: 84%

Changelog:
  • More detailing
  • Added small ammopack near A
  • Changed lighting on C
  • Removed ammopack near C
  • Added one-way window to flank near C
Artpass: 82%

Changelog:
  • Added Robots
  • Placeholder signs for custom content added around map
  • Small ammopack added near B to match A
  • Window added to room near C
  • Lighting improved on certain pipes and intercoms
  • Adjusted lighting in RED spawn
  • Re-added missing "processing" overlay
  • More detailing around C
  • No-builds added to RED spawn doorways
  • RED respawn time when C is unlocked: 7 seconds -> 8 seconds
Artpass - 81%

Changelog:
  • Clipping added
  • Lighting changes on certain props
  • Cap A now properly adds time on capture
  • Cones added
  • Door near RED spawn now indicates one-way activation
  • Extra sounds added for airlocks to Cap C
Layout change to solve both optimization and gameplay simultaneously.

Artpass - 80%

Changelog:
  • Significant layout overhaul
  • New textures to match Valve-style space environment
  • No clipping for roofs of buildings yet - will be added in next update
  • Aggressive optimization implemented
Complete map overhaul, with focus on size and attempt to adhere to Valve design principles for Space environment. Map's game mode logic not present for this version; is strictly a showcase of new design.
- Compiles are back to fast for now
- Large overhauls to Solar Facility and Rocket Pad (Blu and Red spawns)
- Vent path near Landscape Scanner (Cap B) streamlined
- Flank path accessible to Scouts added to Projection Beam (Cap A)
- Minor details added to skybox and environment
- Cubemaps added
- A5 skipped :)