cp_woodgrant

cp_woodgrant A5

HQDefault

...what
aa
Aug 6, 2014
1,056
535
cp_woodgrant - A 3-cp push map set in rural Iowa

It's the 72hr jam so gotta map fast
b4kDp2g.gif
 
Last edited:

HQDefault

...what
aa
Aug 6, 2014
1,056
535
-Made last slightly larger
-flipped structure that last resides in so that the wall faces defense spawn
-Changed right side route to last
-Removed sniper balcony at mid (There was already plenty of sniping spots, anyway)
-nobuilded some roofs
-Packed custom rocks this time

PS- I am aware that some of the roofs are see-through, this is due to the way that I set up the skyboxes. Ordinarily I would fix this, but since I have to redo the skyboxes later anyway, I'm leaving them for now in the interest of time.

Read the rest of this update entry...
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
-Added a new flank from mid to transition area
-lowered cap time on mid from 11 seconds to 9
-lowered cap time on last from 6 seconds to 5
-small amount of artpassing on mid building
-improved displacements
-new health & ammo at last
-new ammo right at the outskirts of mid
-lowered respawn times

Read the rest of this update entry...
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
-Basically merged 2 of the routes from mid to courtyard into a more open indoor space
-right-side route to courtyard now leads to a very slight height advantage and also exits in a different direction
-Changed layout of spawnroom to face the opposite way and show your options more obviously
-Added a one-way window to the spawnrooms
-Lowered cap times on all points by just one second
-a tiny bit of detailing on mid
-Widened up both last's offense balcony and the walkway to it
-added some more health & ammo
-Widened several doorways
-Added a few one-way windows around the map

Read the rest of this update entry...
 

YOYOYO

47 crashes and counting
aa
Jul 10, 2017
604
524
I know I'm a b it late, but I just gotta say: That red side is gorgeous!
(first screenshot)