CP CP_TrainDepot a4

Fight your way to Red's Shipment Station to shut down their emissions

  1. TheFluffycart

    TheFluffycart L3: Member

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    CP_TrainDepot - Fight on this Attack/Defense map in Red's Supply Shipment!

    Welcome to Train Depot! This is currently in alpha 2, and was originally worked on by a user who sadly left the community (tf2maps.net/members/dead-account.26612/). As of now, there are only a few changes, as I want to see what needs to be done based on other people's views. If you have any ideas, go ahead and leave a comment! (For real this time. I goofed up and was adding a VMF)
     
  2. Alternating Current

    Alternating Current L1: Registered

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    You do know there is an update button on downloads, right? You don't need to make a new download every time.
     
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  3. TheFluffycart

    TheFluffycart L3: Member

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    So perhaps I'm a bit on the dumb side. I did notice that, thanks for pointing it out ^^"
     
  4. Alternating Current

    Alternating Current L1: Registered

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  5. TheFluffycart

    TheFluffycart L3: Member

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  6. TheFluffycart

    TheFluffycart L3: Member

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    -Added some cover to the side room leading to main point entryway
    -Added some height around first point
    -Added health and ammo near building near right exit
    -Added full health kit underneath first point
    -Added pumpkin bombs underneath first point
    -Removed forward spawn for blue
    -Edited respawn wave times to balance.
    -Packed map files (No more missing sign textures hopefully!)

    [To Be Added]
    -Add cover to main hallway leading to A (Currently bare)
    -Add props to back hallway (Currently bare)
    -Add health kits closer to last point
    -Fix the right entry stairs to last point
    -Redo the doors for blue spawn

    Read the rest of this update entry...
     
  7. TheFluffycart

    TheFluffycart L3: Member

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    So forget the entire list of to do.
    [Updated To Do List]
    -Finish up spawn and routes leading to A
    -Rebuild point A fully
    -Redo routes
    -Redesign point B
    -Rebuild point B