cp_tiftid_mc21

CP cp_tiftid_mc21 _a3

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
Tiftid submitted a new resource:

cp_tiftid_mc21 - One stage is microscopic CTF, the other is microscopic symmetrical 2CP.

The CTF stage features a circular layout.
The layout is very complex.
Whenever the flag is stolen from your intel room, your team is force-respawned.
Whenever the flag is picked up, the flag carrier is slowed to 40% of their original speed for 5 seconds.
These factors, combined with the complex shape of the layout, should promote a gameplay loop where you can respawn, take whatever route you please to the enemy base and stop the flag carrier before they're able to capture.

The CP stage...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
Tiftid updated cp_tiftid_mc21 with a new update entry:

A2

-Rebuilt the CP stage from scratch to make it longer and (hopefully) more interesting
-Increased respawn wave times on the CP stage from 6 seconds to 8 seconds
-Removed the horrible alarm sounds on the CP stage

-Minor improvements to shadow quality in a few spots on the CTF stage

-Added dynamic object shadows
-Added HDR because the compile only took 6 minutes so I figured I could stand to spend another 6 minutes compiling HDR as well

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
Tiftid updated cp_tiftid_mc21 with a new update entry:

A3 - Separation

-Removed the CTF stage and made it into a new map
-The two stages might be re-merged into one map again later

-Made spawn bigger so it takes 4 seconds to get to the control point instead of 2
-Made respawn time longer so it's easier to get to the enemy point after clearing them off your point

-Removed HDR

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