CP cp_terminal

Lenny

L2: Junior Member
May 2, 2013
90
35
Did you remember to build cubemaps? That's probably the reason why you have pink water.
 

NuclearRadio

L1: Registered
Dec 7, 2013
34
13
Beta3 getting released sometime this week.
 

NuclearRadio

L1: Registered
Dec 7, 2013
34
13
cp_terminal_b3 is now released!
 

NuclearRadio

L1: Registered
Dec 7, 2013
34
13
I just realised the broken stuff in b3.
I'll put out a fix later today.
 

NuclearRadio

L1: Registered
Dec 7, 2013
34
13
I'm completely remaking Blu spawn, helping to make it actually possible to Cap 1st point.
turning the former spawn room into a route to A.

it might be a while til it's out, though.
 

hooky

L2: Junior Member
Aug 1, 2012
68
27
You seem to have jumped right into detailing the map. I would recommend making undetailed alphas (dev textures, few props) before starting with a detailed beta. It's much easier to change the layout that way.
 

NuclearRadio

L1: Registered
Dec 7, 2013
34
13
You seem to have jumped right into detailing the map. I would recommend making undetailed alphas (dev textures, few props) before starting with a detailed beta. It's much easier to change the layout that way.

*cough* it's beta5 *cough*

*cough* and this isn't my first map, you know. *cough*

plus I find it easier to map without using dev textures.
 

hooky

L2: Junior Member
Aug 1, 2012
68
27
*cough* it's beta5 *cough*

*cough* and this isn't my first map, you know. *cough*

plus I find it easier to map without using dev textures.

I apologize. Didn't know. Should have realized that people have different mapping styles.
 

NuclearRadio

L1: Registered
Dec 7, 2013
34
13
Beta6 is underway, this'll be a big gameplay/visuals/detailing update! so it's gonna be a WHILE!

and yes I got my files back with my Laptop fixed!