CP cp_terminal

Discussion in 'Map Factory' started by NuclearRadio, Jun 22, 2014.

  1. NuclearRadio

    NuclearRadio L1: Registered

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    Last edited: Aug 18, 2014
  2. Lenny

    Lenny L2: Junior Member

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    Did you remember to build cubemaps? That's probably the reason why you have pink water.
     
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  3. NuclearRadio

    NuclearRadio L1: Registered

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    Beta3 getting released sometime this week.
     
  4. NuclearRadio

    NuclearRadio L1: Registered

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    cp_terminal_b3 is now released!
     
  5. NuclearRadio

    NuclearRadio L1: Registered

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    I just realised the broken stuff in b3.
    I'll put out a fix later today.
     
  6. NuclearRadio

    NuclearRadio L1: Registered

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  7. NuclearRadio

    NuclearRadio L1: Registered

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    I'm completely remaking Blu spawn, helping to make it actually possible to Cap 1st point.
    turning the former spawn room into a route to A.

    it might be a while til it's out, though.
     
  8. NuclearRadio

    NuclearRadio L1: Registered

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  9. hooky

    hooky L2: Junior Member

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    You seem to have jumped right into detailing the map. I would recommend making undetailed alphas (dev textures, few props) before starting with a detailed beta. It's much easier to change the layout that way.
     
  10. NuclearRadio

    NuclearRadio L1: Registered

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    *cough* it's beta5 *cough*

    *cough* and this isn't my first map, you know. *cough*

    plus I find it easier to map without using dev textures.
     
  11. HQDefault

    HQDefault L12: Fabulous Member

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    Looks like a good start! Can't wait till it's done!
     
  12. hooky

    hooky L2: Junior Member

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    I apologize. Didn't know. Should have realized that people have different mapping styles.
     
  13. NuclearRadio

    NuclearRadio L1: Registered

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    Beta6 is underway, this'll be a big gameplay/visuals/detailing update! so it's gonna be a WHILE!

    and yes I got my files back with my Laptop fixed!