Colt Seavers
L6: Sharp Member
- Dec 30, 2007
- 288
- 82
looking really great. persoanlly love quake ports cos they always give soldiers and demo man the lanscape they thrive in
Chuck up a link on the playground and we'll get testing it at beta 
That trim texture you are using makes the walls look odd. Like in this shot here http://vilepickle.com/pics/stag/stag...round2-wip.jpg. It doesnt look bad but just looks like you are overdoing it.
Im surprised the TF2 police hasnt jumped into this thread and said the map doesnt look TF2ish enough. Oh, wait, one did come here and say it in a nice way by asking you why you just dont make a map look like that pic he posted. A pic that looks like almost half of the bases in the Valve maps...go figure.
Im surprised the TF2 police hasnt jumped into this thread and said the map doesnt look TF2ish enough. Oh, wait, one did come here and say it in a nice way by asking you why you just dont make a map look like that pic he posted. A pic that looks like almost half of the bases in the Valve maps...go figure.
Your jealousy, resentment, and bitterness are irrelevant, inappropriate, and nonconstructive. Please keep such negativity to yourself.
just had a run round the map,
will be interesting to see how this map plays on a full server so i wont even comment on gameplay yet
couple of things i didnt like,
the 3 steps jump - for a scout its not too bad but for any other class its gonna be annoying to get - and the reward - a small health pack will probably make it at unused position, if it was a bigger pack i might risk trying to get it more. i'd also like to be able to jump across from other platforms and be able to reach it - the lip of the alcove could be made a little bit longer to make this easier - head hits the upper level jumping from other areas.
The underground tunnels im presuming are supposed to be small - although i felt they were a little too small - a tiny amount of strafing can slow your movement along the angled sections of the walls (see screeny for example - run up that incline and strafe left or right as you do it)
The outdoor trim of the red base - the brownish colour of the main base i didnt like - the blu base looks fine with the muted blue colour , but the brownish red colour didnt fit alongside the other red textures used on the outside.
Anyway uploading to my server to see if i can get a proper playtest![]()