cp_snowgrass

CP cp_snowgrass Final

XEnderFaceX

F1 Fan
Aug 18, 2015
332
100
cp_snowgrass - End Of The Line

This is a Map based on the
End of the Line SFM Video!
--------------------------------------------
Objective:
----------------
The blu team has to capture 2 Control Points to win the Match
The Red team has to defend the 2 Control Point until the Time runs out!

cp_snowplow inspired me to make this Map!

Thanks to:
---------------

Fr0Z3nR - https://tf2maps.net/downloads/end-of-the-line-prop-pack.1005/
boomsta - https://tf2maps.net/downloads/coffee-vending-machine.1884/
Square - https://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/

boomsta - https://tf2maps.net/downloads/bonk-machine.1414/
Dr.Face - https://tf2maps.net/downloads/slender-arctic-assets.2834/
 

XEnderFaceX

F1 Fan
Aug 18, 2015
332
100
i used the info_observer_point cameras that i made for the Map as the Screenshots, thats why their tilted
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
i used the info_observer_point cameras that i made for the Map as the Screenshots, thats why their tilted
You shouldn't tilt those. Last I checked, there's an issue where if dead players are spectating one of those cameras when they respawn, their view remains locked at that angle.
 

SpookyToad

L1: Registered
Jun 2, 2017
30
21
In your map too much bugs,you dont make player_clip too long and this is giving a players make *Outside the map*
 

~curlysnail

L69: Deviant Member
Nov 17, 2014
69
54
So, I just loaded up your map and, well...

20170822180047_1.jpg 20170822180052_1.jpg 20170822180107_1.jpg 20170822180047_1.jpg 20170822180052_1.jpg 20170822180107_1.jpg 20170822180118_1.jpg 20170822180129_1.jpg 20170822180154_1.jpg

It seems like you haven't packed your custom textures and props correctly, also there are massive holes where you can see all the way down into the skybox.

Also is this your first map? This really doesn't seem like a completed version to me, have you done much testing? I'd suggest fixing the missing texture problems and give it some testing on the servers.

EDIT: Also I just read your post saying your normal compile would take 7 days. This isn't good. You probebly have a leak somewhere in your map, make sure nowhere is touching the void.
 
Last edited:

XEnderFaceX

F1 Fan
Aug 18, 2015
332
100
this isnt one of my first maps and yes i know there are alot of holes in the skybox and i already tried to pack the map but for some reason it dosnt work, i tried VIDE and CompilePal but both didnt work, i always think its going to be the last version but it never works..... :(
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Is this map based off of red's base in the ETOL short?
 

~curlysnail

L69: Deviant Member
Nov 17, 2014
69
54
this isnt one of my first maps and yes i know there are alot of holes in the skybox and i already tried to pack the map but for some reason it dosnt work, i tried VIDE and CompilePal but both didnt work, i always think its going to be the last version but it never works..... :(

If you have long compile times then it's the map that has issues and if you know there are holes in the skybox then why are they there?
You shouldn't be aiming for a finished version right away, escpecially if the map has compile/ leaking issues. If I were you I'd focus on fixing all the bugs and get it some playtesting- Have you had people play matches on this before?
 

XEnderFaceX

F1 Fan
Aug 18, 2015
332
100
my friends dont play tf2 :( and the map isnt very popular so you cant find Servers who play the map, and yea i should be focusing on the issues u right
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Get it played on TF2M servers. You can submit it for playtesting on the Steam group chat.
 

~curlysnail

L69: Deviant Member
Nov 17, 2014
69
54
Yup, there are impromptu map tests pretty much every day. It's not hard to get your map tested a bunch :)
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
In the group chat just type in !submit
The automated bot gives instructions for submission.
 

XEnderFaceX

F1 Fan
Aug 18, 2015
332
100
nice thank you, im optimizing the map right now, hopefully i can submit the map for playtesting today