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CP cp_snowgrass Final

End Of The Line

  1. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    cp_snowgrass - End Of The Line

    This is a Map based on the
    End of the Line SFM Video!
    --------------------------------------------
    Objective:
    ----------------
    The blu team has to capture 2 Control Points to win the Match
    The Red team has to defend the 2 Control Point until the Time runs out!

    cp_snowplow inspired me to make this Map!

    Thanks to:
    ---------------

    Fr0Z3nR - https://tf2maps.net/downloads/end-of-the-line-prop-pack.1005/
    boomsta - https://tf2maps.net/downloads/coffee-vending-machine.1884/
    Square - https://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/

    boomsta - https://tf2maps.net/downloads/bonk-machine.1414/
    Dr.Face - https://tf2maps.net/downloads/slender-arctic-assets.2834/
     
  2. Viperi

    aa Viperi 100% might be snake

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    why are half of the screenshots tilted?
     
  3. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    i used the info_observer_point cameras that i made for the Map as the Screenshots, thats why their tilted
     
  4. Pocket

    aa Pocket func_croc

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    You shouldn't tilt those. Last I checked, there's an issue where if dead players are spectating one of those cameras when they respawn, their view remains locked at that angle.
     
  5. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    really? i need to fix them thanks for telling me
     
  6. TheMrStalin

    TheMrStalin L1: Registered

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    In your map too much bugs,you dont make player_clip too long and this is giving a players make *Outside the map*
     
  7. TheMrStalin

    TheMrStalin L1: Registered

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    Also errors,i can help you? Add me in steam
     
  8. ~curlysnail

    ~curlysnail L2: Junior Member

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    So, I just loaded up your map and, well...

    20170822180047_1.jpg 20170822180052_1.jpg 20170822180107_1.jpg 20170822180047_1.jpg 20170822180052_1.jpg 20170822180107_1.jpg 20170822180118_1.jpg 20170822180129_1.jpg 20170822180154_1.jpg

    It seems like you haven't packed your custom textures and props correctly, also there are massive holes where you can see all the way down into the skybox.

    Also is this your first map? This really doesn't seem like a completed version to me, have you done much testing? I'd suggest fixing the missing texture problems and give it some testing on the servers.

    EDIT: Also I just read your post saying your normal compile would take 7 days. This isn't good. You probebly have a leak somewhere in your map, make sure nowhere is touching the void.
     
    Last edited: Aug 22, 2017
  9. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    this isnt one of my first maps and yes i know there are alot of holes in the skybox and i already tried to pack the map but for some reason it dosnt work, i tried VIDE and CompilePal but both didnt work, i always think its going to be the last version but it never works..... :(
     
  10. Tuaam

    Tuaam L6: Sharp Member

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    Is this map based off of red's base in the ETOL short?
     
  11. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    Yes, its from the SFM Video
     
  12. ~curlysnail

    ~curlysnail L2: Junior Member

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    If you have long compile times then it's the map that has issues and if you know there are holes in the skybox then why are they there?
    You shouldn't be aiming for a finished version right away, escpecially if the map has compile/ leaking issues. If I were you I'd focus on fixing all the bugs and get it some playtesting- Have you had people play matches on this before?
     
  13. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    my friends dont play tf2 :( and the map isnt very popular so you cant find Servers who play the map, and yea i should be focusing on the issues u right
     
  14. Viperi

    aa Viperi 100% might be snake

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    Get it played on TF2M servers. You can submit it for playtesting on the Steam group chat.
     
    • Agree Agree x 3
  15. ~curlysnail

    ~curlysnail L2: Junior Member

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    Yup, there are impromptu map tests pretty much every day. It's not hard to get your map tested a bunch :)
     
  16. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    how can i submit it?
     
  17. Viperi

    aa Viperi 100% might be snake

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    In the group chat just type in !submit
    The automated bot gives instructions for submission.
     
  18. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    nice thank you, im optimizing the map right now, hopefully i can submit the map for playtesting today
     
  19. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    This should be the Final build of cp_snowgrass!
    Enjoy


    Map:
    -------

    - Snowy/Grassy

    - 2Blu/2Red Spawnrooms

    - Moving Train after Capture

    - 2 Control Points

    - Easter Eggs

    - Fun

    Read the rest of this update entry...
     
  20. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    Positive Ratings:
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