cp_skytrain

CP cp_skytrain a8a

Skeptical

L1: Registered
Jun 25, 2021
22
4
Skeptical updated cp_skytrain with a new update entry:

Last overhaul

-Last is now outside
-Last secret area reworked to be more useful and lower ceilings
-Removed wall between left and right side of last
-Introduced 2 rockets at last
-Removed the sac window between last and lobby and widened last a bit

-Streamlined middle transition (window room) between mid and 2nd
-Removed the 2 way jump from the middle transition to the crate at mid and flattened that section of mid
-Added a pipe to stand on at valley and opened up the skybox
-Rollout is a bit faster for...

Read the rest of this update entry...
 

Skeptical

L1: Registered
Jun 25, 2021
22
4
Skeptical updated cp_skytrain with a new update entry:

More high ground

-Mid adjustments:
Added a beam with pillars in the center
Consolidated the rock and the building next to it into a single building
Added a small shed for both sides to use on the approach from valley
Pack under point is now medium

-Second adjustments:
Raised 2nd point
Far entrance from lobby comes out higher
Added a structure blocking sight from lower lobby into second + more cover on point
Added a bridge that leads to a platform closer to valley
Valley now allows for box...

Read the rest of this update entry...
 

Skeptical

L1: Registered
Jun 25, 2021
22
4
Skeptical updated cp_skytrain with a new update entry:

Flow & Vision improvements + More options

[Note to people who tested a6: I opted to go back and make changes to a5 for the release of a7]
Last:
Removed towers, left tower was replaced with a shed.
Removed entire underground secret area. A small partially walled off section at the back top left added.
Raised point, added cover wall in front of the raised area behind point. (Cap time reduced)
Lobby has been reworked to accommodate lower door facing straight into last, rotate time between the far doors has been reduced, as well as a...

Read the rest of this update entry...
 

Skeptical

L1: Registered
Jun 25, 2021
22
4
Skeptical updated cp_skytrain with a new update entry:

Mid, and 2nd-mid rework +working on detailing

2nd:
Valley's shed is now on the other side, and is more direct towards 2nd.
The middle connector between mid and 2nd is now a single room.
Added a high window in the corner of that room.

Mid:
The rooms on either side of mid are now more roomy and don't have glass facing into them anymore.
There's also a door going out of that room high up, leading to a bit of high ground.
The high ground in the middle along with the pillars that "held" it up are gone, allowing for more vision.
The approach...

Read the rest of this update entry...
 

Skeptical

L1: Registered
Jun 25, 2021
22
4
Skeptical updated cp_skytrain with a new update entry:

Detailing improvements (+minor gameplay tweaks)

Gameplay changes:
Mid:
House now has diagonal walls at the edges (and was extruded at the base towards mid)
Now a ramp rather than jump leading up to mid at the far right.
Middle room’s entrance has been squared off
Tall ledge has returned above the right corner past the house
Medium ledge added near the middle room’s entrance on mid

2nd:
Tall ledge added above the shed in valley
The far side of 2nd has been raised a bit, expanded a bit, and the structure blocking it is now a large group of...

Read the rest of this update entry...