cp_skytrain

cp_skytrain a4

-Last is now outside
-Last secret area reworked to be more useful and lower ceilings
-Removed wall between left and right side of last
-Introduced 2 rockets at last
-Removed the sac window between last and lobby and widened last a bit

-Streamlined middle transition (window room) between mid and 2nd
-Removed the 2 way jump from the middle transition to the crate at mid and flattened that section of mid
-Added a pipe to stand on at valley and opened up the skybox
-Rollout is a bit faster for medics (can jump onto the shed in valley)
-2nd point now has a ramp in front of it