[Note to people who tested a6: I opted to go back and make changes to a5 for the release of a7]
Last:
Removed towers, left tower was replaced with a shed.
Removed entire underground secret area. A small partially walled off section at the back top left added.
Raised point, added cover wall in front of the raised area behind point. (Cap time reduced)
Lobby has been reworked to accommodate lower door facing straight into last, rotate time between the far doors has been reduced, as well as a shortcut route added on the right side going into last.
2nd:
Small but thick door added connecting bats directly into valley with an indirect route allowing any class to walk up.
Catwalk now goes from bats to 2nd, the place it went to originally is now a see through fence.
The rounded indent section of the 2nd-mid building has been removed, and the window room reworked to flow a bit better.
Forward spawn comes out closer to mid, further away from the point
Mid:
Mid is now slightly wider and slightly narrower, which made under point more forgiving.
Ramp now leads up to the right high ground, this area has been enclosed in a bit of a "deathbox".
The pillars in the middle are no longer opaque.
HP rearrangement.