Alpha 3 Update (04/04/19):
+ Added a medium ammo crate near the second point
+ Added raised platform by ramp near center point
+ Added another small crate to the second point to help players access it easier
+ Added lights to the room overlooking the final point
+ Added a new route to the final point
+ Added small ramp to final point
+ Added small health and ammo packs near the railings by the loading bay
+ Added walls near center point to cut down on sightlines
+ Added taller shacks near center point
+ Added dump trick to loading bay
+ Added missing clips to crates upstairs
+ Added a little more detail out of bounds to help cut down on what the players ends up seeing
+ Added "doors" to center point
* Made most light fixtures non-solid
* Fixed awkwardly shaped doorway in garage hall
* Moved a medium health and ammo pack due to new route
* Altered staircase by loading bay
* Fixed tiny crack in wall of center point
* Made several improvements for optimization purposes
* Fixed issue where Red could see into Blu's base via spectator camera
* Changed all the orange textures so people stop complaining about them
* Expanded entries to center point to make it more open
- Removed overly thick doorways from rooms overlooking the final point
- Removed walls from final point
- Removed awkward stair props from final point
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