CP cp_shedway a4

A control point maps with sheds, garages, and that sort of thing.

  1. Clone5184

    Clone5184 L2: Junior Member

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    cp_shedway - A control point maps with sheds, garages, and that sort of thing.

    A 5 Control Point map to get me back into mapping!

    I haven't decided on a theme yet, and this is a very early alpha. So far it features some parking, some sheds, and of course, 5 control points.

    To install, just drag the downloaded .bsp into your "Team Fortress 2/tf/maps" folder.
     
  2. Clone5184

    Clone5184 L2: Junior Member

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    Alpha 2 Update (03/30/19):


    + Added angled walls to the hallways behind the second point
    + Increased the size of the central control point
    + Added more cover to the central point
    + Increased the size of the second control point
    + Added experimental tonemap, hopefully reducing how bright the map is on systems with HDR enabled
    + Added playerclip brushes to a stack of crates to help prevent players from getting caught on them
    + Added a crate to access the second point easier
    + Added some clipping to walkway supports
    + Added clip brushes to prevent players from getting caught on a fence
    * Moved location of first forward spawn
    * Moved ramp to balcony
    * Fixed clipping issues with several staircases
    * Made the light above the center point non-solid
    * Adjusted pieces of scrap metal at the final point
    * Rotated initial player spawns so players no longer start facing a wall
    * Altered large health pack to a medium one
    * Rotated and moved Satellite props to reduce how much they protruded into the playable area
    - Removed wall from lower hallway, opening it to final point
    - Reduced size of balcony
    - Removed the doorframe models

    Read the rest of this update entry...
     
  3. Clone5184

    Clone5184 L2: Junior Member

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    Positive Ratings:
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    Alpha 3 Update (04/04/19):

    + Added a medium ammo crate near the second point
    + Added raised platform by ramp near center point
    + Added another small crate to the second point to help players access it easier
    + Added lights to the room overlooking the final point
    + Added a new route to the final point
    + Added small ramp to final point
    + Added small health and ammo packs near the railings by the loading bay
    + Added walls near center point to cut down on sightlines
    + Added taller shacks near center point
    + Added dump trick to loading bay
    + Added missing clips to crates upstairs
    + Added a little more detail out of bounds to help cut down on what the players ends up seeing
    + Added "doors" to center point
    * Made most light fixtures non-solid
    * Fixed awkwardly shaped doorway in garage hall
    * Moved a medium health and ammo pack due to new route
    * Altered staircase by loading bay
    * Fixed tiny crack in wall of center point
    * Made several improvements for optimization purposes
    * Fixed issue where Red could see into Blu's base via spectator camera
    * Changed all the orange textures so people stop complaining about them
    * Expanded entries to center point to make it more open
    - Removed overly thick doorways from rooms overlooking the final point
    - Removed walls from final point
    - Removed awkward stair props from final point

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  4. Clone5184

    Clone5184 L2: Junior Member

    Messages:
    56
    Positive Ratings:
    28
    Patchnotes:

    + Added new route to Second Control Point
    + Added more cover to raised platform by ramp
    + Added second ramp to raised platform by second point
    + Expanded upon center point
    + Added building between second and center
    + Added Resupply lockers to forward spawns
    + Added light to dark areas under stairs by initial spawn
    + Added window to upper floor of buildings near the second point
    + Added shadow, fog, water lod controls
    + Added sun
    + Added more cubemaps
    * Moved second spawn back to its original location
    * Moved dump truck near ramp
    * Moved medium healthkit near second point
    * Altered walls by center point
    * Altered environmental lighting settings
    * Moved small health and ammo packs from upper loading bay to inside the new building, and increased them to medium size
    * Miscellaneous improvements to help performance

    Read the rest of this update entry...