This update brings:
*Added clip ramps to one of the box piles, so less jumping is required to get up. May add more in the future if they work well
*Fixed Z-fighting on a door in Red's spawn
*Clipped the stairs in Red's spawn
*Raised the skybox a bit
*Made some buildings taller
*Removed a clip brush that prevented players from jumping over a fence to access a flank
*Changed up roof textures a bit, to help indicate area and to make it less repetitive
*Collapsed some walls in the middle of buildings, now a few areas feel a lot more open and less like another of a multitude of different rooms with no purpose
*Added two generator models to help act as landmarks for callouts/etc
*Added some windows to help players see oncoming threats, etc
*Added some stairs to it, and make the one way door in Blu's second a two way door
*Clipped a displacement edge to stop players from getting caught on it
*Added some health and ammo under the platform at last
*Increased the length and reduced the height of the long barricade cover at last
*Added another fence section to help cover Blu on last
*Added some boxes to allow attackers to jump up and have some cover, while firing over defenders
*Changed the team colour of a uniform locker in Blu's spawn
*Made sure the 1st point is not elevated off the ground
As always, all and any feedback is greatly appreciated!
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