cp_railyard

REEJ

L420: High Member
Aug 26, 2010
437
176
updated to a3b_d
-new alternate pathways between cp_spawn-> cp_mid
-all lights' values adjusted
-slightly enlarged mid point area
-load of texturing
-improved performance (hopefully significantly)
-no HDR support for the time being

:O more coming soon
 
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Tyker

L5: Dapper Member
Jun 1, 2009
232
142
So the HDR is fixed, but I'm still sticking with the points from my last post. It is too small with too much open space between the points. Open up a valve map in hammer and check the scales to yours.

Also, not really a big issue, but you are using the payload track for the trains to sit on. Use the traintrack texture with some brushes to create wide tracks for the trains, so they can fit on them.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Small and very very flat.

EDIT:

Also, in the feedback page, when I say "Set to OnEndTouchAll" I mean the trigger_multiples for your spawn doors, and for "Bad Area" I mean clip the space near the supports for the upper deck in the middle of the map. You can get stuck between them and the trains.
 
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