cp_railyard

Discussion in 'Map Factory' started by REEJ, Oct 7, 2010.

  1. REEJ

    REEJ L7: Fancy Member

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    Quick Walkthrough Video Stream (alpha 2)

    The "Probably not yet achieved" theory:
    "Aimed" to be a quicker alternative 3 CP map where a 1 decent push wins the round, hoping to eliminate a typical 5CP-"getting rdy4last CP"-stalemate.

    :O
    Sigmar give me strength!
     
    Last edited: Nov 2, 2010
  2. NanoSquid

    NanoSquid L3: Member

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    Seems you have a bit of a gauge problem with your locomotives, eh?
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Yea, your rails are off, You want to use the wider one, with the overlay that looks like the ties. The ones you have are used for the mine carts... I did the same thing on my first (didn't go anywhere) map...
     
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  4. REEJ

    REEJ L7: Fancy Member

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    the rails are a placeholder for a really worthless detailing work which will come in if the map idea turns out any good on game day
     
  5. REEJ

    REEJ L7: Fancy Member

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    Alpha 2 update
    - fixed the HORRIBLE color correction mistake
    - slight improvements with the general feel of the map, including snow, lights and a tiny bit of other detailing
    - added a quick introduction video: http://www.youtube.com/watch?v=iTb67CLw_UM

    would like to apologize for the riddiculous color correction in previous version to whoever tested the map on their machine.
     
    Last edited: Oct 10, 2010
  6. Snacks

    Snacks TODO: Clever title

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    a3:

    Don't use OnTouch doors in TF2.
     
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  7. REEJ

    REEJ L7: Fancy Member

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    what should I use then?
    :O
     
  8. Prestige

    aa Prestige im not gay anymore

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    Last edited: Oct 11, 2010
  9. REEJ

    REEJ L7: Fancy Member

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    hell don't see much difference by just reading but will do :mellow:
     
  10. REEJ

    REEJ L7: Fancy Member

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    updated to a3b

    (main changes)
    -reinforced details crucial for side orientation
    -improved lighting
     
  11. Lancey

    aa Lancey Currently On: ?????

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    The difference is bumping into the door and losing all momentum as compared to the door opening for you.
     
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  12. REEJ

    REEJ L7: Fancy Member

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    now that makes sense, played this whole time and never paid attention :facepalm:
     
  13. J4CK8

    J4CK8 L11: Posh Member

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    The lights are really bright, makes RED spawn look orange. The area outside of the hangars seems a bit large and open whereas the points are really cramped. In particular, the 'entrance' to the mid point between the two trains was a bit difficult to get through without looking where to go.

    It was however fun while it lasted.
     
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  14. Wilson

    aa Wilson Burial by Sleep

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    The map is way too small, you need make it bigger, before EU crashed the map was complete spamfest.
     
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  15. Tyker

    Tyker L5: Dapper Member

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    I think the points are way too close to each other with too much open space in between them. In a 5 CP push, the battle goes back and forth a lot. This map is so small the battle shifts very little, so the play area stays the same for a long time. So the map gets boring very quickly.

    Apart from that, watch out with HDR. Some areas like spawn were way too bright for comfort.
     
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  16. Mr.Late

    Mr.Late L7: Fancy Member

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    -Point are too close each other. Match turns soon into spamfest because of that

    -Exit door after 1st point is quite a choke.

    -Some people complained about FPS. You should start thinking about optimization even it is alpha.

    So what I think you should add: an area between middle and 1st point. Something you have like in every 5cp map. You should not be able to see from CP to an another.
     
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  17. Sergis

    aa Sergis L666: ])oo]v[

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    felt more like koth than push
     
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  18. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    It was way too small.

    for the size of this kind of thing, i'd look at koth maps, and add the points onto them. look, though , at how wide sawmill is.

    I did like the atmosphere though: the cold outside, in contrast with the bright, warm insides. (though the insides were too bright. (but a lovely colour: i'm stealing that ambience)
     
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    Last edited: Oct 13, 2010
  19. REEJ

    REEJ L7: Fancy Member

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    Sounds like a lot of work :D
    I like what I find in the comments though

    Sadly my HDD finally decided to die on partition modifications... just before the gameday
    also now time for the joy of installing all again, updating and decompiling my own maps..
     
  20. REEJ

    REEJ L7: Fancy Member

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    Now that I fixed up my files after the hdd sweep, got time to actually answer the feedback (which i greatly appreciate (could seem otherwise))

    That sure will be adressed right away.

    1. Trying to tune that for my own layout idea, it had to fail on first try :)
    2. Yep, and a difficult for me task, my old monitor surely displays stuff way different than LCDs (which probably everyone has now)

    Probably overdid it with the env_sprites, every light had it. Otherwise no ideas, while map is practically 1 zone it should still work out alright (like for an instance koth_harvest) with 24 players in it. (my problem is still lack of knowledge what stuff is particularly expensive and what isn't)