CP cp_pineline a2_0

A map with 3 points

  1. AlexEatDonut

    AlexEatDonut L1: Registered

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    cp_pineline - A map with 3 points

    This map is a basic 3 points attack/defend map. It features :
    -3 points
    -Forward spawns
    -An innocent joke
    -An overuse of concrete blocks
    -Props
    -Displacements
    -A 3D skybox
    -Custom assets
    This map will be tested and updated to be balenced, changed and/or reworked.
    It isn't perfect in any means.

    So this map was the end of months of work. When trying to overhaul my previous map undercover, i ended up making a new map. Instead of keeping undercover updated, i decided to discontinue it, and to make a new map. Welcome to pineline, where you go in 1 direction (may be subject to change) and where you can't tell what type of visual style was chosen.
    I will be doing testing on this map, however, making undercover playable is a priority, however if it has no flaws, then pineline will be the thing i'll be working on.

    Cutom assets credits :
    -Forklift by Rexy
    -Alpine logs set1 by Buzzy
    -TF2 emporium vehicle prop pack by a lot of people
     
  2. DrSquishy

    aa DrSquishy Probably enjoys hydro too much

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    To start off, your filename doesn't have a version string - this means it can't properly be tested on the server due to potential version conflicts, etc. Capturing 2nd point could also be very hard since red spawns literally on top of it. The map does look very nice though, and I can't wait to see this in an imp
     
  3. AlexEatDonut

    AlexEatDonut L1: Registered

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    Oops my bad, i'm updating it real quick.
     
  4. AlexEatDonut

    AlexEatDonut L1: Registered

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  5. Khuntza

    aa Khuntza

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    I first thought you had converted plr_pipeline to cp.. I'd suggest a name change to avoid confusion with the official map with the same name.

    Edit.. Just realised it's PINEline.. still confused me, so I'm leaving my original comment :)
     
    • Agree Agree x 1
  6. AlexEatDonut

    AlexEatDonut L1: Registered

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    Update 2_0
    New iteration string : 2_0
    Changes :

    Drastically changed the size of the playable area. Displacements are now used with an alpine theme. The height of the skybox have been in increased, playerclips were adjusted alonside this change.
    Opened many areas.
    Heavily changed Blu first spawn
    Heavily changed the First point
    Heavily changed a flank for the third point
    Changed a few things in the third point
    Added a new way out of Red las point
    Made so Red actually don't keep spawning in their first spawn after the first point is capped.

    Read the rest of this update entry...