- Dec 13, 2008
- 9
- 2
First of all BIG THANK YOU out to Malachi who has helped me so much thought the building of this map and my TF2 Career in general. (someone had to make my map playable
)
This map is a complete copy of the original PACMAN game by Atari (its all yours not mine don’t sue me
) but has been turned into a Control point map.
The map has exactly the same layout as the original pacman as well as having the ghosts running around after the players. the control points are located where the Power Pacs would be and the teams spawn from the crossover section.
the map has 4 ghost running around which kill on contact, this makes for some existing game play when capping points and normal combat
The map has 4 control points which must all be captured at the same time to win. the caps are easily distinguished by the colour coded areas. for instance to top left part of the map is green sector, which corresponds to the cap in its area and the layout of the caps on the hud.
If players are still getting lost then if they look up they can see a full sized model of the map above them including the cap locations, spawns and ghost locations.
if you do download this map and use it on your server then please contact me as i would love to hop in to see what you guys think of it, and of course please rate it on this page. its your reviews and ratings that are going to make this map huge.
Thank you everyone from the Necrophix gamming community for all there help www.necrophix.com And again thank you again Malachi
download/rate here
This map is a complete copy of the original PACMAN game by Atari (its all yours not mine don’t sue me
The map has exactly the same layout as the original pacman as well as having the ghosts running around after the players. the control points are located where the Power Pacs would be and the teams spawn from the crossover section.
the map has 4 ghost running around which kill on contact, this makes for some existing game play when capping points and normal combat
The map has 4 control points which must all be captured at the same time to win. the caps are easily distinguished by the colour coded areas. for instance to top left part of the map is green sector, which corresponds to the cap in its area and the layout of the caps on the hud.
If players are still getting lost then if they look up they can see a full sized model of the map above them including the cap locations, spawns and ghost locations.
if you do download this map and use it on your server then please contact me as i would love to hop in to see what you guys think of it, and of course please rate it on this page. its your reviews and ratings that are going to make this map huge.
Thank you everyone from the Necrophix gamming community for all there help www.necrophix.com And again thank you again Malachi


download/rate here