cp_hid

CP cp_hid a3a

.nmint

L1: Registered
May 28, 2017
25
9
cp_hid - A/D CP map

I've delayed this map for waaay too long. I made it in like 4-5 days in June and then forgot about it.

I dont take this map seriously, im not even sure if i'll ever update it

Screenshots:
View attachment 112844 View attachment 112845 View attachment 112846 View attachment 112847 View attachment 112848 View attachment 112849 View attachment 112850 View attachment 112851 View attachment 112852
(i legit dont have anything to say about this map, i picked it up, fixed and upload in 1 day out of nowhere)
(a lot of frogs :^) )
 
Last edited:

.nmint

L1: Registered
May 28, 2017
25
9
cp_hid_a2

/I've made so many changes and I didnt note any/

Here are most important changes:
-Changed layout on: Blue spawn, Blue exit, Last,
-Fixed some props being non-solid/fading bad/being misplaced
-A -> B has now less height variation
-Added second spawn for Blue Team
-Added a few flanks

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.nmint

L1: Registered
May 28, 2017
25
9
cp_hid_a3:
-Moved few pickups around (Blue Spawn --> A)
-Shrunk lobby (Left Blue Spawn exit) and removed exit to A
-Added small structure on way to A
-Fixed a few sightlines on last
-Took some height advantage off from Blue on last
-Changed exit positions on Red Spawn
-Changed exit positions on Blue's forward spawn
-Added a one-way door from A to B but more like one-way window, dont fall
-Added small healthpack and ammopack in lobby (Left Blue Spawn exit)
-Changed setup doors to spawn doors (opened by trigger rather than on setup time end) on Blue Spawn
-Changed vent to a wall
-Moved 2 gorgeous mini healthpacks to the left flank on B
-Changed few pickups on B
-Added objective directions
-Narrowed both paths from Blue to A

///100 unlogged changes///

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