cp_gulch

Discussion in 'WIP (Work in Progress)' started by Guest, Nov 16, 2007.

  1. Guest

    Guest Guest

    Positive Ratings:
    0
    DL: http://badpaladin.com/map/cp_gulchb2.rar

    My first map. Should play similar to 2fort without flags. Balanced for all classes to have a useful niche in all game play zones. Health packs distrubted for defense and offense. Plenty of things for Scouts to jump on, as well as Soldiers/Demo's to jump onto.

    Personal experience: Pretty fun, lots of combat and pretty good class balance on all the servers I tested it on.

    TODO:
    3dSkybox
    More game play tweaks
    Overhaul on beautification
    Redo displacements

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  2. killanator

    killanator Guest

    Positive Ratings:
    0
    sounds fun!!! just make sure you do a lot of stuff so it wont resul;t in a stalemeate
     
  3. spaceweasels

    aa spaceweasels

    Messages:
    219
    Positive Ratings:
    334
    I tried this map out, but it was just me and one other person. Seems interesting though, since both CPs are in difrerent places.

    I put up a tutorial on making 3D skyboxes. Check it out, it might give you some good tips.
     
  4. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    map still looks pretty boring tbh doesnt catch my eye.
     
  5. killanator

    killanator Guest

    Positive Ratings:
    0
    snipergen, for the second time, do something better with your time than say "that map looks boring" and give him some nice constructive criticism like spaceweasels nicely did. if you want people spamming that your map doesnt look good when you post it, be my guest, do it to everyone elses, get banned from the forums and ridiculed by us for the rest of your life.

    another thing about the map can you capture the red cp on top of the pipes?
     
  6. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    true man, cant help it i say too quickly what i think.

    Ok here is some improvement: large gray buildings do not look cool. You have to put in some variation. Do that with colums like i did in an early screenshot of my HL2 map.

    http://img110.imageshack.us/my.php?image=sdksubtera180001pp4.jpg

    You have a lot of wooden panels. (the long row under the bridge) Valve uses those panels to put variation in their displacements, you use it too much. Make that displacements and add here and there such a wooden panel.
     
  7. Guest

    Guest Guest

    Positive Ratings:
    0
    Yes you can capture on the pipes, should they not be able to? I am going to make the capture zone better defined, but right now I think I'm going to remake my displacements.

    Thank you for your comments, trying now to make it less monotonous and lots better on fps.
     
    Last edited by a moderator: Nov 18, 2007