- Aug 15, 2016
- 21
- 4
cp_grad Pre-Alpha Layout of a Stalingrad-Inspired Frontline 5CP.
Hi again, it's me.
So, after my last upload of cp_grad, not much feedback. However, I accept the blame for that as I did not provide basic screenshots, sorry
.
Anyways, here's update 2.
I've added more in the way of interiors(Lights, Pathways, doors Etc.), flanks are now really implemented and most of the buildings are pretty much done. I expect the next update to be the final Pre-Alpha or the first Alpha release. The map is a bit confined in places but I think that could lead to some interesting gameplay based upon more routes rather than more space.
And now for the much awaited, screenshots![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![20160818011420_1.jpg 20160818011420_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/29/29201-ae8d607f3aa7a4c9cafd9764297833e5.jpg)
Note: I am only developing this map as red half for the moment and I'm just rotating and changing variables/textures to suit for these so if anything is broken on only blue side, you know what happened.
Hi again, it's me.
So, after my last upload of cp_grad, not much feedback. However, I accept the blame for that as I did not provide basic screenshots, sorry
Anyways, here's update 2.
I've added more in the way of interiors(Lights, Pathways, doors Etc.), flanks are now really implemented and most of the buildings are pretty much done. I expect the next update to be the final Pre-Alpha or the first Alpha release. The map is a bit confined in places but I think that could lead to some interesting gameplay based upon more routes rather than more space.
And now for the much awaited, screenshots
![20160818011306_1.jpg 20160818011306_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/29/29195-59fd759fab516ea8011d14bd4ee6aa8c.jpg)
![20160818011314_1.jpg 20160818011314_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/29/29196-cf1f652a1f9b7d579caee112fb5f56e7.jpg)
![20160818011252_1.jpg 20160818011252_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/29/29197-21c6a7121149fc47a4924abf924af96c.jpg)
![20160818011213_1.jpg 20160818011213_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/29/29198-bce716e4512f63bea57891c50ca60a6b.jpg)
![20160818011204_1.jpg 20160818011204_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/29/29199-8896f87bec126061070e83968b385dad.jpg)
![20160818011335_1.jpg 20160818011335_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/29/29200-9e92bee855bac38239276331bf7b7dc2.jpg)
![20160818011420_1.jpg 20160818011420_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/29/29201-ae8d607f3aa7a4c9cafd9764297833e5.jpg)
Note: I am only developing this map as red half for the moment and I'm just rotating and changing variables/textures to suit for these so if anything is broken on only blue side, you know what happened.
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