CP cp_grad PA3

Pre-Alpha Layout of a Stalingrad Inspired Frontline 5cp

  1. SBMous

    SBMous L1: Registered

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    cp_grad Pre-Alpha Layout of a Stalingrad-Inspired Frontline 5CP.

    Hi again, it's me.

    So, after my last upload of cp_grad, not much feedback. However, I accept the blame for that as I did not provide basic screenshots, sorry ;).

    Anyways, here's update 2.

    I've added more in the way of interiors(Lights, Pathways, doors Etc.), flanks are now really implemented and most of the buildings are pretty much done. I expect the next update to be the final Pre-Alpha or the first Alpha release. The map is a bit confined in places but I think that could lead to some interesting gameplay based upon more routes rather than more space.

    And now for the much awaited, screenshots :)



    Note: I am only developing this map as red half for the moment and I'm just rotating and changing variables/textures to suit for these so if anything is broken on only blue side, you know what happened.
     
    Last edited: Aug 17, 2016
  2. SparkyShock

    SparkyShock L3: Member

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    first take some screenshots of the map so we can see what it looks like.
     
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  3. SBMous

    SBMous L1: Registered

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  4. SparkyShock

    SparkyShock L3: Member

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    Yes, post those on Tf2maps.net so everyone can see it
     
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  5. SBMous

    SBMous L1: Registered

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    Added to OP so they're more obvious. Been working on interiors a lot, expect a PA2 soon!
     
  6. SparkyShock

    SparkyShock L3: Member

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    Don't do interiors quite yet, only add inside stuff like stairs that will be used In gameplay. For ex, I only put a set of stairs and a second floor in main building near the point. Focus on having a good layout and flow THEN in beta add detail to the interiors. I recommend you check out UEAKCRASH 's tutorials on mapping.
     
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  7. SBMous

    SBMous L1: Registered

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    To clarify, that is exactly what I meant by interiors. I am of course focusing on game play before looks. I am however doing a lot with interiors because in the particular setting they are going to be very important. Starting to detail and texture or adding props will be in Alpha at the earliest.
     
  8. SparkyShock

    SparkyShock L3: Member

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    My bad, didn't understand.
     
  9. SBMous

    SBMous L1: Registered

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    Hi again, it's me.

    So, after my last upload of cp_grad, not much feedback. However, I accept the blame for that as I did not provide basic screenshots, sorry ;).

    Anyways, here's update 2.

    I've added more in the way of interiors(Lights, Pathways, doors Etc.), flanks are now really implemented and most of the buildings are pretty much done. I expect the next update to be the final Pre-Alpha or the first Alpha release. The map is a bit confined in places but I think that could lead to some interesting gameplay based upon more routes rather than more space.

    And now for the much awaited, screenshots :)



    Note: I am only developing this map as red half for the moment and I'm just rotating and changing variables/textures to suit for these so if anything is broken on only blue side, you know what happened.

    Read the rest of this update entry...
     
  10. SparkyShock

    SparkyShock L3: Member

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    What you should do is have a friend look through the map (someone with a few a hundred hours) and see what they think. My map hasn't been tested publicly but i have it posted for anyone to play. Ill run through the map and show you what i found should be changed. Ill get back to you later.
     
  11. SBMous

    SBMous L1: Registered

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    I appreciate the advice, I will get a friend to look through at the next possible opportunity. However, I see no problem is posting updates here whenever possible so that I can at least have the chance of getting advice from people who really know what they're talking about.
    I know for a fact that my friends, even with their 300 hours playtime (Not much but it's something) would not be able to provide much feedback of any use to me.
    Also, thanks in advance for giving it a run through!
     
  12. SparkyShock

    SparkyShock L3: Member

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    No prob. Even with low hours, having a new pair of eyes should provide valuable info. In my map, there was a sightline to spawn i never even saw and had my friend think of a new flank route. Testers always help.
     
  13. The Letter Before A

    The Letter Before A Cool Idiot

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    When creating screen shots
    -sv_cheats 1
    -noclip
    -r_drawviewmodel 0
    -cl_drawhud 0
     
  14. SBMous

    SBMous L1: Registered

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