W
whereismymind?
Hello, I'm coming close to releasing a first beta of my TF2 map. However because tf2 is slightly different gameplay wise to tfc and I'm doing a modified cp game mode, I wanted to show a few pictures just to get your opinions on the shape and structure I am going with.
The image below is a top-down view. The X's are the two capture points and the R's are respawns. Neither capture point ever ends up locked so the trick is to take a cap, then defend it while simultaneously going for the other cap. What's your initial thoughts? Does it need more routes around the map? Are the spawn points too close to the action?
Few other pics:
Thanks in advance for all your constructive comments!
The image below is a top-down view. The X's are the two capture points and the R's are respawns. Neither capture point ever ends up locked so the trick is to take a cap, then defend it while simultaneously going for the other cap. What's your initial thoughts? Does it need more routes around the map? Are the spawn points too close to the action?

Few other pics:



Thanks in advance for all your constructive comments!