TL;DR
Hey, I would like to have freight revamped for comp so we can get it back into the rotation, could someone help me? There is some design freedom involved
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Hey, it's jake, otherwise known as jakeowaty. I play HL TF2 for almost 2 years now.
Recently, I had this idea. What if we took cp_freight_final and remodel it, so it fits competetive a bit better?
The map has already been made with lot's of players in mind, so it's quite wide open, with many flanks, few rooftops accessible only by jumpers, many healthpacks and ammopacks in spots, that can be sniped.
In my opinion, the map itself is a very good, lesser known pub map, because it has access routes for all classes, not only jumping ones. Low ceilings on second make jumpers less useful, so that's where the combo goes into play.
Anyways, to the point: I was talking with Frozen today and I asked him a few questions. I think what has to be done first is to make skybox higher and remove trains.
Later on second point should be worked on and almost completely remodeled, since it's very cluttery and causes spamfest.
Last on the other hand is a bit too flat and hard to defend, especially against a good sniper. Few boxes and planks, maybe make uneven ground?
What Frozen told me is that the map is a little bit too flat. I agree on this one, so what should be done to make it different?
If you have any ideas, feel free to discuss. Freight remains my favourite pub map of all times, but maybe it's possible to remodel it enough so it would be used in the old rotation of maps (badwater, upward, lakeside, viaduct... This has already been played a million times).
Hey, I would like to have freight revamped for comp so we can get it back into the rotation, could someone help me? There is some design freedom involved
________________________
Hey, it's jake, otherwise known as jakeowaty. I play HL TF2 for almost 2 years now.
Recently, I had this idea. What if we took cp_freight_final and remodel it, so it fits competetive a bit better?
The map has already been made with lot's of players in mind, so it's quite wide open, with many flanks, few rooftops accessible only by jumpers, many healthpacks and ammopacks in spots, that can be sniped.
In my opinion, the map itself is a very good, lesser known pub map, because it has access routes for all classes, not only jumping ones. Low ceilings on second make jumpers less useful, so that's where the combo goes into play.
Anyways, to the point: I was talking with Frozen today and I asked him a few questions. I think what has to be done first is to make skybox higher and remove trains.
Later on second point should be worked on and almost completely remodeled, since it's very cluttery and causes spamfest.
Last on the other hand is a bit too flat and hard to defend, especially against a good sniper. Few boxes and planks, maybe make uneven ground?
What Frozen told me is that the map is a little bit too flat. I agree on this one, so what should be done to make it different?
If you have any ideas, feel free to discuss. Freight remains my favourite pub map of all times, but maybe it's possible to remodel it enough so it would be used in the old rotation of maps (badwater, upward, lakeside, viaduct... This has already been played a million times).
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