- Jan 24, 2009
- 95
- 16
Hello
I'm working on a push CP map that I started about 2 months ago (1 month of progress and 3 weeks of hiatus) and it's nearing its Alpha release. However, there are several bugs and lighting errors that I need the community's help with. I have some lighting texture problems and some advice from some of the experienced TF2 mappers here. Here is the link
EDIT: Just to warn you, I haven't set up any lights within other parts of the map. They don't seem to be working properly. Use the map's fog to guide you if you enter the interiors.
EDIT#2: Updated the download link.
[ame=http://www.zshare.net/download/70977873b52ae5c5/]cp_foothills_a1.bsp - 12.80MB[/ame]
Here are some screenshots I took before uploading the map for help and such.
I know the visuals might look a bit empty, but that's the least of my concerns once I've found some ways to fix up my lighting issues and such.
NOTE: Cubemap has not been initiated on the map yet.
I'm working on a push CP map that I started about 2 months ago (1 month of progress and 3 weeks of hiatus) and it's nearing its Alpha release. However, there are several bugs and lighting errors that I need the community's help with. I have some lighting texture problems and some advice from some of the experienced TF2 mappers here. Here is the link
EDIT: Just to warn you, I haven't set up any lights within other parts of the map. They don't seem to be working properly. Use the map's fog to guide you if you enter the interiors.
EDIT#2: Updated the download link.
[ame=http://www.zshare.net/download/70977873b52ae5c5/]cp_foothills_a1.bsp - 12.80MB[/ame]
Here are some screenshots I took before uploading the map for help and such.
I know the visuals might look a bit empty, but that's the least of my concerns once I've found some ways to fix up my lighting issues and such.
NOTE: Cubemap has not been initiated on the map yet.
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