Need help fixing a leak.
**UPDATE 2**
Long story short, not everything was a func_detail, Ctrl+t does something other than what I thought it did, everything is now as it should be.
Leaving this post as is so I can laugh at myself later.
**END UPDATE 2**
**UPDATE 1**
So, the
wiki page on leaks says that func_details aren't adequate for preventing leaks.
I find this odd, because I believe pretty much everything on my map is func_detail and I had no leaks at one point. It is very possible that I missed where the compile log might have said I had a leak, however when I started fixing leaks, I would find paths that eventually led to cracks. I would imagine that if pretty much everything on my map was leaking, that all of my leaks would just shoot out of the nearest wall, floor, ceiling as it is in the pictures below.
**END UPDATE 1***
So, I was compiling fine, no leaks. Then Steam encountered some errors when trying to run TF2 after compiling, and then eventually started giving errors when compiling, something about the registry already being in use or something.
So, I restart Steam completely, and things seem fine again. I compiled, but got leaks in my red spawn. Turns out...my floor was gone. So, I replaced it, but then I started getting other leaks again....on an info_player_teamspawn.
From the pictures below, it looks like the leak is going directly through the roof of the spawn. However, from what I can see, the info_player_teamspawn is well within the bounds of the spawn room.
The roof exists, and it looks like the leak is going through it?
The pointfile is pointing at the selected info_player_teamspawn at the end
The bottom seems fine.
...so does the top.
The front and side views seem to confirm that the info_team_spawn is well within the bounds of the room.
Any suggestions?