cp_barley

cp_barley a4

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
because its 72hr and 24hr imp seems to be up and running, I am going to rapid fire my updates so that I get as much feedbacks/hate as possible.

scale was adjusted
point A was removed
health placement changed
bits and pieces of path changes.

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Asd417

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aa
Mar 20, 2016
1,451
1,031
changed 'the fence'.
added trigger_push on fences and covers
changed the size of the ramp right in front of blue spawn.
extended the white building in front of point B
made the arrow sign in front of Red spawn to go down when A is captured

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Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Looks promising! Excited to see more maps take on the base game themes again, there's a nice classic look about it all.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
yes that is part of the main focus of this map.
1. Make it look classic
2. Make it play modern. It is not-so-linear 3cp map but it has some player navigation issues.