72hr cp_barley a4

Its a 2fort-style Dynamic A/D 4cp

  1. Asd417

    aa Asd417 L1: Registered

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    cp_barley - a1

    Its a 2fort-style Dynamic A/D 4cp
    Screenshots will come later. Stay tuned
     
  2. Asd417

    aa Asd417 L1: Registered

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  3. Asd417

    aa Asd417 L1: Registered

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    because its 72hr and 24hr imp seems to be up and running, I am going to rapid fire my updates so that I get as much feedbacks/hate as possible.

    scale was adjusted
    point A was removed
    health placement changed
    bits and pieces of path changes.

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    aa Asd417 L1: Registered

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  5. Asd417

    aa Asd417 L1: Registered

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    changed 'the fence'.
    added trigger_push on fences and covers
    changed the size of the ramp right in front of blue spawn.
    extended the white building in front of point B
    made the arrow sign in front of Red spawn to go down when A is captured

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  7. Void

    aa Void Local Man Unable To Map, Sources Say

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    Looks promising! Excited to see more maps take on the base game themes again, there's a nice classic look about it all.
     
  8. Asd417

    aa Asd417 L1: Registered

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    yes that is part of the main focus of this map.
    1. Make it look classic
    2. Make it play modern. It is not-so-linear 3cp map but it has some player navigation issues.