changed 'the fence'.
added trigger_push on fences and covers
changed the size of the ramp right in front of blue spawn.
extended the white building in front of point B
made the arrow sign in front of Red spawn to go down when A is captured
yes that is part of the main focus of this map.
1. Make it look classic
2. Make it play modern. It is not-so-linear 3cp map but it has some player navigation issues.
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