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CP cp_affront a10v4

Tang

wee snaw
aa
Aug 18, 2018
150
95
-Added forward spawns for both teams
-Changed some geometry
-Added a sentry spot for Red above B + removed sightline from Blu onto B
-Added an area above A for Red to defend from
-Changed respawnwave times
-Removed the dead-end by A
-Some detail

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Tang

wee snaw
aa
Aug 18, 2018
150
95
-Changed environment lighting
-Added more lighting
-Changed some geometry around A
-Rose Skybox around A
-Changed Red's high ground above A
-Changed capture times
-Added high ground for BLU at C
-Changed some geometry around B
-Changed some geometry around C

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Tang

wee snaw
aa
Aug 18, 2018
150
95
Updated to Alpha 6
-Updated geometry
--Moved BLU spawn doors further back to reroute BLU
--Added high ground above B for BLU
--Changed some theming at A
--Re-added the dropdown flank for BLU around B
--Pushed RED's forward spawn back
--Pushed BLU's forward spawn up
--Redesigned C as well as push it further back
--Re-added stairs onto B high ground

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Tang

wee snaw
aa
Aug 18, 2018
150
95
Updated to Alpha 7:
-Added extra flank onto B
-Redid the Geometry around B flank
-Added ramp to sentry balcony above B
-Changed other geometry
-Door between A and B closes (plus arrow signs)
-Changed geometry between B and C
-Added detail + gameplay props
-RED forward spawn now available until B is capped
-Moo

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