- Dec 7, 2007
- 48
- 2
Well, I have a properly working prototype for my CP/CTF hyrbid map.
But I am still having doubts wich type I should choose
TYPE 1: 1 central neutral capture point and 2 flags
+ fast gameplay focussing on defending the flag and holding the central capture point to capture the enemy flag
- ?
TYPE 2: 1 blue and 1 red capture point and 2 flags
+ ?
- having to cap/defend both capture points and the flag (no locking capture points)
- slow gameplay (none of both teams will probably reach the enemy flag)
- there is no real focuspoint in this type
TYPE 3: 1 blue, 1 red and 1 neutral capture point and 2 flags
+ once you captured the neutral point, the capture point near your spawn gets locked and the spawnroom is forwarded
+ easier to defend (because of locked cappoints)
- map possibly too big and confuzing because of lack of CP HUD!
If you know some extra positive or negative points on these 3 types, please post them :wink:
But I am still having doubts wich type I should choose
TYPE 1: 1 central neutral capture point and 2 flags
+ fast gameplay focussing on defending the flag and holding the central capture point to capture the enemy flag
- ?
TYPE 2: 1 blue and 1 red capture point and 2 flags
+ ?
- having to cap/defend both capture points and the flag (no locking capture points)
- slow gameplay (none of both teams will probably reach the enemy flag)
- there is no real focuspoint in this type
TYPE 3: 1 blue, 1 red and 1 neutral capture point and 2 flags
+ once you captured the neutral point, the capture point near your spawn gets locked and the spawnroom is forwarded
+ easier to defend (because of locked cappoints)
- map possibly too big and confuzing because of lack of CP HUD!
If you know some extra positive or negative points on these 3 types, please post them :wink: