Coyote2

PL Coyote2 A4

Neketo

L2: Junior Member
Jun 24, 2017
67
18
Coyote2 - Canis latra(i)ns

remade my contest map

New layout + theme w/ same old cart path

More reliable final point (new cart/train detection + can spawn new trains if one is still on the map but missed the cart)

More warning light/bell groups so u can tell if a train is actually near

hope ya like it yeahh
 

Neketo

L2: Junior Member
Jun 24, 2017
67
18
Neketo updated Coyote2 with a new update entry:

Alpha 2

cHOO CHOO here comes a2 pulling in with.....a fully loaded tank car of toxic/flammable changes!!! ready to derail and explode on a map test like its norfolk southern >:3
  • New A and B points! too many changes to list individually cuz there new so yeahhhhh go see it
  • Moved Red's B spawn wayyy forward
  • Red isn't allowed in Blu's D batts anymore
  • removed clipping on heaps of geometry around C
  • Nerfed the train screen shake :(
  • Added (mega scuffed) signs that spin when the...

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Neketo

L2: Junior Member
Jun 24, 2017
67
18
Neketo updated Coyote2 with a new update entry:

Alpha 4

a pretty minor update! Trying to make sure the map flows a bit better (and everybody makes it to the point ontime. and so Red doesn't get rolled to last every time

- cool new door textures!!!
  • added a temporary spawnroomto C
  • added more cover for Red on like EVERY SINGLE POINT
-made the cart more explosive (the train hitbox is bigger basicly)- red generally respawns a little faster, pickups are...

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