Coyote2

Coyote2 A4

a pretty minor update! Trying to make sure the map flows a bit better (and everybody makes it to the point ontime. and so Red doesn't get rolled to last every time

- cool new door textures!!!
  • added a temporary spawnroomto C
  • added more cover for Red on like EVERY SINGLE POINT
-made the cart more explosive (the train hitbox is bigger basicly)- red generally respawns a little faster, pickups are mroe forgiving
  • added signs to D so you can't ignore the C shortcut
  • added forward spawns in Red's D spawnroom

  • fixed Blu's A spawns never disabling
  • fixed the teleport entity in red's first spawn so you can't get trapped anymore
  • Fixed a door that goes through the floor around C
-a bunch more fxies
choo choo here comes the alpha!!!!! open up!!

  • gave blu a bigger lobby between A and B
  • Streamlined A a bit
  • tweaked C and D to prevent C from being rolled
  • so much random stuff
cHOO CHOO here comes a2 pulling in with.....a fully loaded tank car of toxic/flammable changes!!! ready to derail and explode on a map test like its norfolk southern >:3
  • New A and B points! too many changes to list individually cuz there new so yeahhhhh go see it
  • Moved Red's B spawn wayyy forward
  • Red isn't allowed in Blu's D batts anymore
  • removed clipping on heaps of geometry around C
  • Nerfed the train screen shake :(
  • Added (mega scuffed) signs that spin when the train changes direction
  • Added an extra exit from Blu's D spawn
  • Added textures to Blu's D spawn cuz they look cool i dont care its a2 :L
  • Added a teleport trigger to Red's new spawn
fixed the map name by adding a TRAINLOAD OF COYOTES OWO

fixed the directional warning lights for the blue train not starting immediately like the bells