# Counter Problems

Discussion in 'Mapping Questions & Discussion' started by UltimentM, Jun 28, 2015.

1. ### UltimentML1: Registered

Messages:
31
Positive Ratings:
15
I need some help with the maths counters. I have two of them (each of them count from 0-7) and I want something to happen when one of them reaches 4 or more, but stops when it goes back down to 3. Is there any way to do that? Also, how do you reset a counter at the end of a round?

2. ### aaVincent🔨 Grandmaster Lizard Wizard Jedi 🔨

Messages:
914
Positive Ratings:
680
logic_compare like Henke said; I wasn't aware that existed.

Also if you set up your gamemode correctly and you can actually round win then all your entities should refresh on a new round automatically. Side note using OnMultiNewMap with logic_auto's is a good idea if you want something to happen only on map spawn and not when a new round starts.

Last edited: Jun 28, 2015
3. ### aahenke37

Messages:
1,977
Positive Ratings:
475
Use a logic_compare and that's it. No need to mess around with the max and min of the counters.

• Thanks x 1
4. ### aaworMattyRepacking Evangelist

Messages:
1,072
Positive Ratings:
836
You can make your math_counter send its value to a logic_case each time it's updated. Simply give it the output OutValue, pointing to the logic_case, and leave the parameter field blank.

In the properties of the logic_case, enter the triggering numbers in each Value field.
E.G.
Then simply specify the outputs that should be performed upon each case, in the logic_case's outputs tab.

If the logic_case is sent a number that it doesn't have a case for (0, 1, 2, 5, 6 and 7), it won't fire any outputs.

5. ### aaYMLVL100 YM

Messages:
7,099
Positive Ratings:
5,921
Before I attempt and describe a solution, let me check I have the desire correct:

You want something to become enabled when either is >= 4 and disabled when both are <4?