Cornkeep

Cornkeep b2

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Asd417

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Mar 20, 2016
1,438
1,029

Asd417

Sample Text
aa
Mar 20, 2016
1,438
1,029
Asd417 updated Cornkeep with a new update entry:

a3

Elevated blue spawn
Added instant respawn for red when C is unlocked.
Added a dropdown in A-B connector so that blue can choose to get out of it without going back to the other point.
Added more covers for red defending A
Lowered the A-B connector exit at A
Added medium health and ammo near C for blue
The gate at red spawn opens faster now

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Asd417

Sample Text
aa
Mar 20, 2016
1,438
1,029

Asd417

Sample Text
aa
Mar 20, 2016
1,438
1,029
Asd417 updated Cornkeep with a new update entry:

a13

Red respawn timer increases by 2 seconds after A capture.
Adjusted sun angle. map is now brighter
Edited entrance to B to be more favorable for blue
Added small health pack to the underground flank to B
Added extra windows to the highground building near A. This should provide better opportunity to use it as a staging area for capturing A

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Asd417

Sample Text
aa
Mar 20, 2016
1,438
1,029
Asd417 updated Cornkeep with a new update entry:

a15

B is now a rocket rather than a nucleus thing
Removed a crate that Tails used to ambush red engineers that led to red failing to set up sentry nest and losing.
Ambushing red's sentry nest is harder now with the path being more open and visible to red.
Moved red spawn exit so it's not directly facing the point.
Other smaller changes

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Asd417

Sample Text
aa
Mar 20, 2016
1,438
1,029
Asd417 updated Cornkeep with a new update entry:

a16

Preparing to move to beta
Opened up the building in front of silo a little to allow jumping classes to jump over. This should help alleviate some frustrating situations where red has too strong of a hold at the opening gate.
Added a staircase up to the building facing A. This is mostly to help flank classes and better blue access which is needed if red sets up multiple sentry nests.

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