- Oct 25, 2007
- 75
- 1
I have suggested an idea to easily make a very large and still detailed map by having members of the mapping community compete.
So far this is still speculation and planning. The following is a rough suggestion of how this should work:
To start a competitor would download the template piece for whatever part of the map they wish to try. These different pieces may include but not be limited to spawn rooms, flag rooms, hallways, exterior battlegrounds, and interior battlegrounds. A layout of the modular chunks will be provided. The template will be a guideline showing how much room the mapper can use and where they may place exits and entrances. The mappers will not have to provide any essential entities such as light environments or other rule setting objects, in fact these entites will be included in the template. The mapper must only use the essential entities to help them plan out the look of their piece and must delete them after finishing.
After finishing the chunk, the mapper will submit it for review by the project supervisors.
If that chunk survives elimination, which it may not have to judging by the size of the forum, then the chunk will be placed ever so carefully into the final editable map file. After the final is assembled modularly, the main editor dude will spruce everything up and make sure there are no problems with the pieces' matching up. If all goes well, a decently sized and nice looking (Frankenstein style) map will arise. Maps that are included will have credit given to their authors within a custom texture listing them off.
And that is the jist of it. Suggestions are recommended as I just threw this together on the spot.
So far this is still speculation and planning. The following is a rough suggestion of how this should work:
To start a competitor would download the template piece for whatever part of the map they wish to try. These different pieces may include but not be limited to spawn rooms, flag rooms, hallways, exterior battlegrounds, and interior battlegrounds. A layout of the modular chunks will be provided. The template will be a guideline showing how much room the mapper can use and where they may place exits and entrances. The mappers will not have to provide any essential entities such as light environments or other rule setting objects, in fact these entites will be included in the template. The mapper must only use the essential entities to help them plan out the look of their piece and must delete them after finishing.
After finishing the chunk, the mapper will submit it for review by the project supervisors.
If that chunk survives elimination, which it may not have to judging by the size of the forum, then the chunk will be placed ever so carefully into the final editable map file. After the final is assembled modularly, the main editor dude will spruce everything up and make sure there are no problems with the pieces' matching up. If all goes well, a decently sized and nice looking (Frankenstein style) map will arise. Maps that are included will have credit given to their authors within a custom texture listing them off.
And that is the jist of it. Suggestions are recommended as I just threw this together on the spot.