1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

CP Convolve

Discussion in 'Map Factory' started by Auwi, Jul 3, 2014.

  1. Auwi

    aa Auwi Certified in best in fun

    Messages:
    188
    Positive Ratings:
    518
    Links:
    ETF2L.org thread: http://etf2l.org/forum/maps/topic-29827/
    teamfortress.tv thread: http://teamfortress.tv/thread/18793/cp-convolve
    BSP download: https://www.dropbox.com/s/p6bxvx5zn671ia7/cp_convolve_a8.bsp?dl=0
    Bzip2 download: https://www.dropbox.com/s/523cniboe4kxyvt/cp_convolve_a8.bsp.bz2?dl=0


    This map was a contest entry for the 72 hour contest on June 30th, 2014

    It is a Standard 5 Control Point map, with a smaller size and faster respawns for people who enjoy fast paced action. I am eager to keep my focus on this map towards the players and not to myself. Giving feedback will help me greatly to improve this map and its features. I hope to get this map at least to Beta.
     
    Last edited: Oct 31, 2014
  2. Auwi

    aa Auwi Certified in best in fun

    Messages:
    188
    Positive Ratings:
    518
    Its been a while. Some comp players have noticed this map though, and they really like it. They are playing it in some 6's and want to give me feedback for the map. They are being extremely helpful ironing out the bugs. I want this map to be played some more for the sake of not only comp players, but for all players in general. I want this mix so its not just fun in comp, but as well in regular pub play. As soon as all the bugs are out and I'm happy with everything, I'll move onto beta where I'll start detailing. My personal thought for a theme for this map would be red rock. Think badlands with pine trees. I hope you guys will enjoy this new experience.
     
    • Thanks Thanks x 1