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Controlling Prop Postition?

Discussion in 'Mapping Questions & Discussion' started by TheGandalf, Dec 16, 2011.

  1. TheGandalf

    TheGandalf L1: Registered

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    Well, this is my first post, so I'll get to it. I really need help with this one.

    I'm currently in the process of making a Volleyball map, and I have already been playing with the vphysics_motion entity. However, I can't seem to figure out how to control a prop_physics' postition through output. And also if it is possible to make an object "Spawn" at a point. What I mean by that is setting a prop's postition in game with outputs/inputs. If its possible, that will help greatly in making this map.

    Any Ideas? Sorry for the very short post. Also, if you need any information of the map and/or my hammer and/or my computer, just tell me.
     
    Last edited: Dec 16, 2011
  2. Shanghai

    Shanghai L6: Sharp Member

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    Just decompile an existing volleyball map and see how they do it. There's info about decompiling maps here.
     
  3. TheGandalf

    TheGandalf L1: Registered

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    Alright, I will. If I find out anything, I'll post it here for anyone else to see if needed, to avoid future questions.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The angles key is what gets changed when you rotate an entity in Hammer, and it can be overwritten in-game using AddOutput input. The parameter you use should be "angles 0 0 0", replacing the numbers with whatever you need, and without the quote marks. That last part is very important, if you put quotes in any entity it will break the VMF syntax and you'll have to repair it in Notepad.

    For spawning, look into point_template.