[Contest Entry] pl_saloon

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
Well, under the first tunnel is cap A, under Red spawn is cap B. I plan on making cap C inside the mine shaft and the final cap outside on top of a hill.
Well, actually it was more of a number I was looking for. Its hard for me to tell, who far the points are.
 
Oct 6, 2008
1,948
446
I'd make the rock a displacement
 

flubber

L4: Comfortable Member
Nov 16, 2007
171
35
We just test it, the map chrashed the server twice (Unix).
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Actually, could me not pakratting the map crash the server? I realized that I forgot to do that and was just wondering.
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
I was unable to join the server :(
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
I was unable to join the server :(

Why does this kind of shit ALWAYS HAPPEN TO ME? WHY?! I just wish my map would work for once!

EDIT! I think I figured out what was wrong. 4 of the spawn points were not functional because they were "not clear." I also didn't build cubemaps or anything. I will have a1b up soon.
 
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laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Update first post :)
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Update first post :)

I would, but nothing has really changed graphically except for the brightness of the sun. Most of my changes have been very minor (such as fixing the forward spawns and respawnroom visualizers). Once I get all the entity tweaking done and after I get some gameplay feedback (my map crashed all the servers it has been on so far [fixed]) I will post more screenies on the first post.
 

flubber

L4: Comfortable Member
Nov 16, 2007
171
35
Still crashing the server (24 player in).